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Removed all unnessecary scripts from lieb
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Bart Zaalberg committed Jun 8, 2022
1 parent bd4da7d commit 862ee8c
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Showing 14 changed files with 10 additions and 716 deletions.
6 changes: 4 additions & 2 deletions Source/core/cotton/PlayerTypes/PlayerGrid.lua
Expand Up @@ -14,7 +14,9 @@ function PlayerGrid:Init(ldtk_entity)
self.destinationCursor = playdate.geometry.point.new(ldtk_entity.position.x / self.tileSize,
ldtk_entity.position.y / self.tileSize)

self.sprite = gfx.sprite.new(asset("playerGrid"))
local imagetable = gfx.imagetable.new("images/playerGrid")

self.sprite = gfx.sprite.new(imagetable:getImage(1))
local sprite = self.sprite

sprite:setZIndex(ldtk_entity.zIndex)
Expand All @@ -23,7 +25,7 @@ function PlayerGrid:Init(ldtk_entity)
-- sprite:setCollideRect( 0,0, sprite:getSize() )
sprite:add()

self.tempSprite = gfx.sprite.new(asset("playerGrid"))
self.tempSprite = gfx.sprite.new(imagetable:getImage(1))
self.tempSprite:setZIndex(-100)
self.tempSprite:moveTo(ldtk_entity.position.x, ldtk_entity.position.y)
self.tempSprite:setCenter(ldtk_entity.center.x, ldtk_entity.center.y)
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4 changes: 3 additions & 1 deletion Source/core/cotton/PlayerTypes/PlayerPlatformer.lua
Expand Up @@ -15,7 +15,9 @@ class("PlayerPlatformer", {
}).extends(PlayerBase)

function PlayerPlatformer:Init(ldtk_entity)
self.sprite = gfx.sprite.new(asset("player"))
local imagetable = gfx.imagetable.new("images/player")

self.sprite = gfx.sprite.new(imagetable:getImage(1))
local sprite = self.sprite

sprite:setZIndex(ldtk_entity.zIndex)
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4 changes: 3 additions & 1 deletion Source/core/cotton/PlayerTypes/PlayerTopdown.lua
Expand Up @@ -7,7 +7,9 @@ class("PlayerTopdown", {
}).extends(PlayerBase)

function PlayerTopdown:Init(ldtk_entity)
self.sprite = gfx.sprite.new(asset("playerGrid"))
local imagetable = gfx.imagetable.new("images/playerGrid")

self.sprite = gfx.sprite.new(imagetable:getImage(1))
local sprite = self.sprite

sprite:setZIndex(ldtk_entity.zIndex)
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5 changes: 0 additions & 5 deletions Source/core/lieb/all.lua
@@ -1,13 +1,8 @@
-- import this file to import all lieb utilities
import 'core/lieb/call'
import 'core/lieb/enum'
import 'core/lieb/new'
import 'core/lieb/readFolder'

import 'core/lieb/math_extended'

import 'core/lieb/asset'
import 'core/lieb/state'
import 'core/lieb/scene'

import 'core/lieb/LDtk'
49 changes: 0 additions & 49 deletions Source/core/lieb/asset.lua

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