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Update to support 0.18 #3
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Commits on Apr 7, 2019
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* Removed quickbar flags * Changed science pack names * Reformatted changelog
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Commits on Aug 18, 2019
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*Total -- 103.18kb -> 97.58kb (5.42%) /graphics/reactor-interface-led.png -- 1.22kb -> 0.48kb (60.32%) /graphics/icons/gas-deuterium.png -- 5.48kb -> 3.06kb (44.07%) /graphics/fission-reactor-equipment-hr.png -- 96.48kb -> 94.04kb (2.54%) Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com>
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Commits on May 30, 2020
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Changes: - Updated for 0.18 - Added glow from base nuclear reactor to the inertial confinement reactor - Added name for fuel categories as these are now displayed. - Rewrote control.lua to hopefully perform better. - Allowed certain recipes to use productivity. - Allow fusion reactor interface update to be disabled. Bugfixes: - Flagged RTG recycling and pressure cylinder unload recipes to not allow decomposition
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Commits on May 31, 2020
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Renamed from "Fission and Fusion" to "Fission-and-Fusion", and wrote a helper to migrate the data from the old to the new name.
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- Make fusion generators input-output, just like the vanilla steam generators. - Add an explicit dependency from the fusion power technology on space science packs - Deuterium gas now has a fuel value of 6.2392J (what you would get if you just set it on fire), and fusion generators are now highly efficient (the difference between fusing and burning Deuterium). - Reduced collision box on RTG to match sprite. - no longer requires control.lua to make the fusion generators work. - improve the alignment of entity sprites for RTG and fusion reactor. - Hide no power icon for RTG - thanks to baslr - Updated old changelog entries
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Fix graphics paths to refer to the _new_ mod name, rather than the old one.
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Commits on Aug 18, 2020
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Features: - Add support for non-vanilla portable fusion generators Changes: - Updated for 1.0 - Fiddled with changelog again. Bugfixes: - Fix stuff reported by luacheck.
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