-
Notifications
You must be signed in to change notification settings - Fork 2
/
console.inc
693 lines (552 loc) · 11.5 KB
/
console.inc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
// text/console.inc
// ================
//
// A *simple* text tile console.
//
//
// This file is part of the UnTech Game Engine.
// Copyright (c) 2016 - 2021, Marcus Rowe <undisbeliever@gmail.com>.
// Distributed under The MIT License: https://opensource.org/licenses/MIT
namespace Text {
namespace Console {
constant BUFFER_WIDTH = 32
constant BUFFER_HEIGHT = 28
constant MARGIN_LEFT = 2
constant MARGIN_TOP = 2
constant MARGIN_RIGHT = BUFFER_WIDTH - MARGIN_LEFT
constant MARGIN_BOTTOM = BUFFER_HEIGHT - MARGIN_TOP
constant TEXT_WIDTH = MARGIN_RIGHT - MARGIN_LEFT
constant TEXT_HEIGHT = MARGIN_BOTTOM - MARGIN_TOP
// Buffer
// Each byte in the buffer represents a single character
constant buffer = Text.buffer
constant BUFFER_BANK = buffer >> 16
// Location in the buffer
// (word dp)
constant bufferPos = Text.vars
// End position of the buffer for current event
// (word dp)
constant bufferEndLinePos = Text.vars + 2
assert(Text.vars.size >= 4)
// The ROM data block to store constant strings in
// SEE: PrintConstString
if !{defined Text.Console.StringBlock} {
define StringBlock = rom0
}
// Prints a constant string to the console.
//
// The string will be inserted into the ROM Block inside the variable
// StringBlock.
//
// REQUIRES: 16 bit Index
macro PrintConstString(s) {
assert16i()
pushBlock()
rodata({Text.Console.StringBlock})
String{#}:
db {s}, 0
popBlock()
ldx.w #String{#}
if __CPU__.aSize == 8 {
lda.b #String{#} >> 16
} else if __CPU__.aSize == 16 {
lda.w #String{#} >> 16
} else {
error "Unknown A size"
}
jsr Text.Console.PrintString
}
// Prints a string from a label to the console.
//
// REQUIRES: 16 bit Index
macro PrintString(label) {
assert16i()
ldx.w #{label}
if __CPU__.aSize == 8 {
lda.b #({label}) >> 16
} else if __CPU__.aSize == 16 {
lda.w #({label}) >> 16
} else {
error "Unknown A size"
}
jsr Text.Console.PrintString
}
// Sets the console cursor to a fixed location
//
// REQUIRES: 16 bit Index, DB access lowram
macro SetCursor(evaluate x, evaluate y) {
assert16i()
assert({x} >= 0 && {x} < Text.Console.TEXT_WIDTH)
assert({y} >= 0 && {y} < Text.Console.TEXT_HEIGHT)
evaluate r = (Text.Console.MARGIN_TOP + {y}) * Text.Console.BUFFER_WIDTH
ldx.w #{r} + Text.Console.MARGIN_LEFT + {x}
stx.w Text.Console.bufferPos
ldx.w #{r} + Text.Console.MARGIN_RIGHT
stx.w Text.Console.bufferEndLinePos
}
// Transfer the font to VRAM and clear the VRAM tilemap
//
// REQUIRES: 16 bit A, 16 bit Index, DB access registers
a16()
i16()
macro Init() {
assert8a()
assert16i()
stz.w bufferDirty
ldx.w #0xffff
stx.w Text.tilesVramWaddr
stx.w Text.tilemapVramWaddr
// Reset padding character
lda.b #Text.Font.SPACE
sta.l Text.paddingChar
rts
}
// Transfer the font and buffer to VRAM if the text console is enabled.
//
// NOTE: This does not setup the Tilemap Addresses or
// size registers
//
// MUST ONLY be called by the Resources subsystem
//
// DMA: Uses DMA channel 0
// REQUIRES: 8 bit A, 16 bit Index, DB access registers
// REQUIRES: screen blank
// REQUIRES: Resources Subsystem initialized with a scene layout set
macro _TransferToPpu() {
assert8a()
assert16i()
assert(64 * 1024 / 2 <= 0x8000) // if negative then text console is unused
ldx.w Text.tilesVramWaddr
bmi NotEnabled
// Transfer the font to the VRAM
stx.w VMADD
if Text.Font.FixedTiles.bitDepth == 2 {
Dma.ForceBlank.ToVram(Text.Font.FixedTiles)
} else if Text.Font.FixedTiles.bitDepth == 1 {
Dma.ForceBlank.ToVramL(Text.Font.FixedTiles)
ldx.w Text.tilesVramWaddr
stx.w VMADD
ldy.w #Text.Font.FixedTiles.size
jsr Dma.ForceBlank.ClearVramH
} else {
error "Invalid Text.Font.FixedTiles bitDepth"
}
// Set the tilemap palette to 0 and priority to high
ldx.w Text.tilemapVramWaddr
ldy.w #Tilemap.order
jsr Dma.ForceBlank.FillTilemap
NotEnabled:
}
// Enables the text buffer
//
// MUST ONLY be called by the Resources subsystem
//
// REQUIRES: 16 bit A, 16 bit Index, DB = 0x7e
//
// INPUT: Y = bgIndex of the background used by the text subsystem
a16()
i16()
code()
function _EnableTextBuffer {
tya
jsr Resources.SceneLayout.CalcTileAndMapVramWaddr
sta.w tilesVramWaddr
sty.w tilemapVramWaddr
FallThrough:
}
// Clear the Buffer
// REQUIRES: DB access lowram
au()
iu()
code()
// P & DP & DB unknown
function ClearBuffer {
assert(pc() == _EnableTextBuffer.FallThrough)
php
rep #$30
a16()
i16()
// Clear the buffer
lda.w #0
ldx.w #buffer.size - 2
Loop:
sta.l buffer,x
dex
dex
bpl Loop
SetCursor(0, 0)
sep #$20
a8()
lda.b #1
sta.w bufferDirty
plp
rts
}
// Prints an 8 bit hex address to the buffer
//
// INPUT: A = hex address to print
au()
iu()
code()
// P & DB unknown
function PrintHex8A {
php
rep #$30
a16()
sta.l tmpString
ldy.w #1
bra PrintHexString._AfterPhp
}
// Prints an 16 bit hex address to the buffer
//
// INPUT: C = hex address to print
au()
iu()
code()
// P & DB unknown
function PrintHex16A {
php
rep #$30
a16()
sta.l tmpString
ldy.w #2
bra PrintHexString._AfterPhp
}
// Prints an 16 bit hex address to the buffer
//
// INPUT: Y = hex address to print
au()
iu()
code()
// P & DB unknown
function PrintHex16Y {
php
rep #$30
a16()
tya
sta.l tmpString
ldy.w #2
bra PrintHexString._AfterPhp
}
// Prints an 32 bit hex address to the buffer
//
// REQUIRES: 16 bit Index
//
// INPUT: XY = hex address to print
au()
i16()
code()
// P & DB unknown
function PrintHex32XY {
php
rep #$30
a16()
tya
sta.l tmpString
txa
sta.l tmpString + 2
ldy.w #4
bra PrintHexString._AfterPhp
}
// Prints a 24 bit hex address to the buffer
//
// REQUIRES: 16 bit Index
//
// INPUT: A:X = hex address to print
i16()
code()
// P & DB unknown
function PrintFarAddr {
php
sta.l tmpString + 2
rep #$30
a16()
txa
sta.l tmpString
ldy.w #3
bra PrintHexString._AfterPhp
}
// Prints a byte array has a hex string.
//
// Ensures the entire hex string exists on a single line
//
// REQUIRES: 16 bit Index
// INPUT: tmpString - the byte string to print
// Y number of bytes to print (MUST BE < tmpString.size)
a8()
i16()
code()
function PrintHexString {
php
_AfterPhp:
phb
sep #$20
a8()
lda.b #BUFFER_BANK
pha
plb
// DB = BUFFER_BANK
// Ensure that hex string fits in the current line
rep #$31
a16()
tya
asl
// c clear
adc.w bufferPos
cmp.w bufferEndLinePos
bcc +
phy
jsr NewLine
ply
+
// Print the string
sep #$20
a8()
// Y = number of bytes
ldx.w bufferPos
Loop:
assert(Font.ZERO == 1)
assert(Font.CAPITAL_A == 1 + 10)
lda.w tmpString - 1,y
lsr
lsr
lsr
lsr
inc
sta.w buffer,x
inx
lda.w tmpString - 1,y
and.b #0x0f
inc
sta.w buffer,x
inx
dey
bne Loop
stx.w bufferPos
cpx.w bufferEndLinePos
bcc +
jsr NewLine
+
lda.b #1
sta.w bufferDirty
plb
plp
rts
}
// Prints an unsigned 16 bit integer to buffer
//
// REQUIRES: 16 bit Index, 16 bit A
//
// INPUT: A - uint16 number to print
a16()
i16()
code()
// DP, DB unknown
function PrintU16A {
tay
FallThrough:
}
// Prints an unsigned 16 bit integer to buffer
//
// REQUIRES: 16 bit Index
//
// INPUT: Y - uint16 number to print
au()
i16()
code()
// P, DP, DB unknown
function PrintU16Y {
assert(pc() == PrintU16A.FallThrough)
php
phb
phd
sep #$20
a8()
lda.b #BUFFER_BANK
pha
plb
// DB = BUFFER_BANK
pea PrintString.AfterSetBank - 1
jmp Text.String.U16Y_ToString
}
// Prints an unsigned 16 bit padded integer to buffer
//
// REQUIRES: 16 bit Index
//
// INPUT: Y - uint16 number to print
// A - number of digits to print
au()
i16()
code()
// P, DP, DB unknown
function PrintPaddedU16Y {
php
phb
phd
// Must not modify A
sep #$20
a8()
pea BUFFER_BANK | (BUFFER_BANK << 8)
plb
plb
// DB = BUFFER_BANK
pea PrintString.AfterSetBank - 1
jmp Text.String.U16Y_ToPaddedString
}
// Prints an unsigned 32 bit integer to buffer
//
// REQUIRES: 32 bit Index
//
// INPUT: XY - uint32 number to print
au()
i16()
code()
// P, DP, DB unknown
function PrintU32XY {
php
phb
phd
sep #$20
a8()
lda.b #BUFFER_BANK
pha
plb
// DB = BUFFER_BANK
pea PrintString.AfterSetBank - 1
jmp Text.String.U32XY_ToString
}
// Prints an unsigned 32 bit padded integer to buffer
//
// REQUIRES: 16 bit Index
//
// INPUT: XY - uint16 number to print
// A - number of digits to print
au()
i16()
code()
// P, DP, DB unknown
function PrintPaddedU32XY {
php
phb
phd
// Must not modify A
sep #$20
a8()
pea BUFFER_BANK | (BUFFER_BANK << 8)
plb
plb
// DB = BUFFER_BANK
pea PrintString.AfterSetBank - 1
jmp Text.String.U32XY_ToPaddedString
}
// Prints a string to the buffer
//
// REQUIRES: 16 bit Index
//
// INPUT: A:X = string address
au()
i16()
code()
// DP & DB unknown
function PrintString {
php
phb
phd
sep #$20
a8()
pha
plb
AfterSetBank:
txy
pea 0
pld
ldx.b bufferPos
dey
Loop:
iny
lda.w 0,y
beq EndLoop
cmp.b #Text.Font.NEW_LINE
beq NL
sta.l buffer,x
inx
cpx.b bufferEndLinePos
bcc Loop
NL:
phy
jsr NewLine
ldx.b bufferPos
ply
bra Loop
EndLoop:
// A = 0
inc
sta.b bufferDirty
stx.b bufferPos
pld
plb
plp
rts
}
// Prints a new line
//
// Shifts the cursor to the start of the next line and clears it.
//
// REQUIRES: None
au()
iu()
code()
// P & DP & DB unknown
function NewLine {
php
assert(BUFFER_WIDTH == 32)
assert(MARGIN_LEFT >= 0)
assert(MARGIN_LEFT < MARGIN_RIGHT)
assert(MARGIN_RIGHT <= BUFFER_WIDTH)
assert(MARGIN_TOP >= 0)
assert(MARGIN_TOP < MARGIN_BOTTOM)
assert(MARGIN_BOTTOM <= BUFFER_HEIGHT)
sep #$20
a8()
// Mark buffer as clean
// Prevents a line glitch if this routine is interrupted by VBlank
lda.b #0
sta.l bufferDirty
rep #$31
a16()
i16()
lda.l bufferPos
and.w #~(BUFFER_WIDTH - 1)
// carry clear
adc.w #BUFFER_WIDTH + MARGIN_LEFT
cmp.w #MARGIN_BOTTOM * BUFFER_WIDTH
bcc +
lda.w #MARGIN_TOP * BUFFER_WIDTH + MARGIN_LEFT
+
sta.l bufferPos
tax
clc
adc.w #MARGIN_RIGHT - MARGIN_LEFT
sta.l bufferEndLinePos
// Clear the next line
// x = bufferPos (start of line)
assert(BUFFER_WIDTH % 2 == 0)
lda.w #0
ldy.w #BUFFER_WIDTH / 2
Loop:
sta.l buffer,x
inx
inx
dey
bne Loop
sep #$20
a8()
// A = 0
inc
sta.l bufferDirty
plp
rts
}
}
}
// vim: ft=bass-65816 ts=4 sw=4 et: