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Remove incorrect comment about special entity list
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The removed comment is no longer true about the new entity subsystem.
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undisbeliever committed Oct 20, 2018
1 parent ee28469 commit 4847ea8
Showing 1 changed file with 0 additions and 8 deletions.
8 changes: 0 additions & 8 deletions src/entity/_variables.inc
Expand Up @@ -121,19 +121,11 @@ namespace Entity {
// - will not be processed
// - will be reactivated when the camera moves the entity inside
// active window
//
// NOTE: The engine will reuse the variable `BaseEntity.functionTable`
// to store the original list id. The functionTable will be retrieved
// from the entity's `romPtr`
allocate(deactivated, wram7e, 2)
constant _DEACTIVATED_INDEX = deactivated - FIRST

// Entities that could not be activated in this frame
// - Gameloop will try and reactivate them on next frame
//
// NOTE: The engine will reuse the variable `BaseEntity.functionTable`
// to store the original list id. The functionTable will be retrieved
// from the entity's `romPtr`
allocate(tryToActivateAgain, wram7e, 2)
constant _TRY_TO_ACTIVATE_AGAIN_INDEX = tryToActivateAgain - FIRST

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