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AssetsReporter

[Unity] You can detect strange import settings on web browser.

Purpose of this: This software was developed for detect strange "Import settings"(for texture/audio/model).
Copy this to your project. (Not only Assets directory, but also AssetsReport directory.)

For Japanese (日本の方向け)
branchをjapaneseにする事で日本語版になります。
To customize this.
If you wanted to customize this, you'd better to watch wiki.
I wrote a document "how this system works".

Demo

https://wotakuro.github.io/AssetsReporter/
You can watch result of AssetsReport.

How to use

alt text

Click "Tools/AssetsReporter" to open window.

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This reports independentae of each part( "Texture/Model/Audio").
Push "Report" button to analyze project, then open web browser.

TextureReporter

alt text

This reports Import settings of Textures.
You can use this like these cases.
 - Is compression format suitable?
 - Are there any textures which size isn't power of two.

ModelReporter

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This reports Import settings of Models.
You can use this like these cases.
 - Is optimize mesh ?
 - Is Rig suitable?
 - Are there any models which is checked "Read/Write".

AudioReporter

alt text

This reports Import settings of AudioClips.
You can use this like these cases.
 - Is compress format suitable?

AssetBundleReporter

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You'll be able to watch assetbundle data on web browser.

ResourcesReporter

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It waste runtime-memory to put "Resources" directory in your project.
You should better to replace "Resources" directory to assetbundle.
This helps you to find "Resources" directory and assets in the directory.

#about ignore

report results are in below.
 "/AssetsReporter/AssetsReporter/result/*.js"
 "/AssetsReporter/AssetsReporter/result/preview/"
you'd better to add ignore list.

TODO

refactoring

Other

This software is depends on jquery. https://jquery.com/

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[Unity] Report System for Asset Import Settings

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