Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RuleTile MirrorX and MirrorY generate incorrect colliders #13

Closed
myko opened this issue Dec 2, 2017 · 1 comment
Closed

RuleTile MirrorX and MirrorY generate incorrect colliders #13

myko opened this issue Dec 2, 2017 · 1 comment

Comments

@myko
Copy link

myko commented Dec 2, 2017

I'm using RuleTile with some rules using Collider set to Grid and MirrorX and MirrorY, this causes the colliders created by a combination of TileMapCollider2D and CompositeCollider2D to be incorrect. (Because of the negative scaling.)

@ChuanXin-Unity
Copy link
Collaborator

Hi, this should have been fixed in the 2017.3.0f3 release. Sorry for the inconvenience!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants