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I have implemented BoxFill by just looping through the bounds and putting a random tile in each spot?
but how can I implement FloodFill? I cannot just use Tilemap.FloodFill because that uses the same tile instead of random tile?
I cannot find the source for tilemap.FloodFill in the source either https://github.com/Unity-Technologies/UnityCsReference
I guess if each user has to implement their own floodFill I will but I was hoping there was something I could plug into?
thanks
The text was updated successfully, but these errors were encountered:
https://gist.github.com/rakkarage/9a9b90071beec4af2f5d4a7d5bd0f2ad
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I have implemented BoxFill by just looping through the bounds and putting a random tile in each spot?
but how can I implement FloodFill? I cannot just use Tilemap.FloodFill because that uses the same tile instead of random tile?
I cannot find the source for tilemap.FloodFill in the source either https://github.com/Unity-Technologies/UnityCsReference
I guess if each user has to implement their own floodFill I will but I was hoping there was something I could plug into?
thanks
The text was updated successfully, but these errors were encountered: