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RuleTile.cs compile error (override GetTileData) #35
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Hi, I'm not certain why this would happen. Could you share the version of Unity you are using to open your project? |
Sure thing (and sorry I thought I had put it in there.) happy to test/try anything. |
I tried it out with 2017.4.4f1 LTS with MonoDevelop installed but do not get the compilation error with a project with just 2d-extras Would it be possible to share that particular project so that I can try to reproduce this? |
Yes I tried it on a new project and it did work. |
If it is a script issue, as shown by the compilation error, your project should just include any script files or plugins with the project settings. I doubt that other assets, like sprites or meshes, will cause this. As you strip down your project, maybe it will be easier to pinpoint the fault? Remember to send your project as a bug report through Unity and not paste it here! Just add a bug report number here. |
Well I took your idea and started removing script on a duplicate project and it is 100% my fault. Thank you again for the help on this! |
I just unzipped the 2d-extras in a project and I get an error on RuleTile.cs.
I tried to look through why that would happen but I can't figure it out. Thoughts?
Compile error is:
Assets/Tilemap/Tiles/Rule Tile/Scripts/RuleTile.cs(58,24): error CS0115: `UnityEngine.RuleTile.GetTileData(UnityEngine.Vector3Int, UnityEngine.Tilemaps.ITilemap, ref TileData)' is marked as an override but no suitable method found to override
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