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Tint brush not work #5
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We will look into the differences between the two brushes, thanks! |
Tint Brush seems to work, but here are some details on how to use it:
I have added an example scene in https://github.com/Unity-Technologies/2d-techdemos with tiles whose color has been changed with the Tint Brush. |
Hi, I was having the same issue as raveneer, I had already tried disabling TileFlags.LockColor but it didn't appear to make a difference in my project at least. @ChuanXin-Unity Thanks for adding this tint brush example scene, but it appears to be empty to me. In fact, even the brick scene doesn't have any tiles in it, but it did previously. Am I doing something wrong here? |
Sorry for the inconvenience, I have missed out some files when committing the Tint Brush example. Thanks! I have updated the project, please do see if it helps? |
Hi ChuanXin, Thank you! |
@fenixn0909 I don't know if youre still trying to use this but I'll leave a comment for those looking it up later. Tint Brush Smooth and Tint Brush are automatically created into your palette once you have imported the proper scripts. Make sure you grab all the scripts. Once you do, create a material, assign the tint shader to it, and use that material in your tilemap renderer. Now you can use Tint Brush Smooth to paint on that tilemap (I still can't get Tint Brush to work). Another warning/question for @ChuanXin-Unity . After I had set everything up I had an issue with the tint texture resetting everytime I returned to the scene. I looked through the TintTextureGenerator and found that a flag was turned on to not save the texture:
I commented out this line and it seems to save and work fine now. Any specific reason that flag was set on? Was I doing something wrong? |
Tin brush (smooth) works well (when i changed material) but 'Tint brush' not works. nothing happen when i draw, erase.
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