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Tilemap collisions do not work in build. #62

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nicbiondi opened this issue Nov 5, 2018 · 1 comment
Open

Tilemap collisions do not work in build. #62

nicbiondi opened this issue Nov 5, 2018 · 1 comment

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@nicbiondi
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This issue is thankfully fairly easy to fix by flagging textures used in tilemap with read/write. Wanted to mention it here so that this could possibly be fixed for new users that don't know how to fix this behavior. There are a few threads about this including this one.
https://forum.unity.com/threads/unity-2d-2017-2-0-b10-tile-collider-not-working-on-build.494916/

@ChuanXin-Unity
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Ideally, you would set up a Custom Physics Shape for each Sprite used in a Tile. You can do this through the Sprite Editor or enabling "Generate Physics Shape" in the Texture Importer Inspector.

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