You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Ideally, you would set up a Custom Physics Shape for each Sprite used in a Tile. You can do this through the Sprite Editor or enabling "Generate Physics Shape" in the Texture Importer Inspector.
This issue is thankfully fairly easy to fix by flagging textures used in tilemap with read/write. Wanted to mention it here so that this could possibly be fixed for new users that don't know how to fix this behavior. There are a few threads about this including this one.
https://forum.unity.com/threads/unity-2d-2017-2-0-b10-tile-collider-not-working-on-build.494916/
The text was updated successfully, but these errors were encountered: