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When using a PostProcessLayer and this script in the same Camera, the resulting image will be blurry when using the upscale texture feature.
Disabling either the volume or this script makes the image normal again.
Is this known? I'll create a reproduction project soon and attach it here later.
Exact steps to reproduce
add PostProcess layer and Pixel Perfect components to the camera
enable texture upscaling
set the GameView to an exact multiple of the reference resolution set on the Pixel Perfect component
Notes
there's no active effect in the PostProcess layer, just the bare component.
All sprites are 100 pixels per unit
changing the reference resolution to 2px smaller temporarily fixes the issue (at the cost of 1px borders around the game view). But, as soon as you change the pixels per meter to anything, it goes back to being blurry
Blurry
Normal
Settings
Extra info
Using
latest Post Processing Stack (2.0.10)
latest Pixel Perfect component (1.0.1)
Unity 2018.2.1f1
The text was updated successfully, but these errors were encountered:
When using a PostProcessLayer and this script in the same Camera, the resulting image will be blurry when using the upscale texture feature.
Disabling either the volume or this script makes the image normal again.
Is this known? I'll create a reproduction project soon and attach it here later.
Exact steps to reproduce
Notes
Blurry
Normal
Settings
Extra info
Using
latest Post Processing Stack (2.0.10)
latest Pixel Perfect component (1.0.1)
Unity 2018.2.1f1
The text was updated successfully, but these errors were encountered: