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Crash on Oculus IN-64517 #1138

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DairexLord1 opened this issue Dec 28, 2023 · 1 comment
Closed

Crash on Oculus IN-64517 #1138

DairexLord1 opened this issue Dec 28, 2023 · 1 comment
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bug A bug in an ARFoundation-related package

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@DairexLord1
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DairexLord1 commented Dec 28, 2023

IN-64517 - Crash bug on Oculus with animated model and plane manager

After second launch of app on Oculus2/3 app crashes and close

To Reproduce
Steps to reproduce the behavior:

  1. Create unity (2022.3.16f) 3d project
  2. Add Ar/foundation, Meta xr, xr interaction toolkit
  3. Validate android build
  4. Use SimpleAr sample,
  5. Add animated zombie character (https://assetstore.unity.com/packages/3d/characters/humanoids/zombie-30232)
  6. Build and run on device

Expected behavior
Mr android app with character for Oculus (passthrough, interaction)

Actual behavior
On first run on Oculus2/3 all works, on second run app starts freeze for 2 - 3 seconds at the moment of character with animator appears and crashes (close)

Smartphone (please complete the following information):

  • Oculus 2/3
  • Android
  • Unity 2022.3.16
  • ARFoundation version 5.1.1
  • Ar foundation samples version 5.1 (from table)
Снимок экрана 2023-12-28 в 11 06 31 Снимок экрана 2023-12-27 в 15 27 44 Снимок экрана 2023-12-27 в 15 27 27 Снимок экрана 2023-12-27 в 15 26 53 Снимок экрана 2023-12-27 в 15 26 16 Снимок экрана 2023-12-28 в 11 08 35 Снимок экрана 2023-12-28 в 11 08 44
@DairexLord1 DairexLord1 added the bug A bug in an ARFoundation-related package label Dec 28, 2023
@DairexLord1 DairexLord1 changed the title Crash on Oculus Crash on Oculus IN-64517 Dec 28, 2023
@andyb-unity
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Closing this issue because you did not respond to QA. For everyone else's benefit, here is what QA determined:

Thank you for reporting this issue!

I’ve tested and reproduced the issue, although It seems that the problem is within your “MeoPosition.cs” script because, after removing it we could not reproduce the issue. I’ve contacted the developers and asked them to investigate this script and find what exactly causes the crash on Android.

Until then it would be best if you could also review the “MeoPosition.cs” script to see if you can find what exactly causes the crash.

I’ll be waiting for your response!

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Labels
bug A bug in an ARFoundation-related package
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