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PrefabBuilder always generates a new prefab regardless of whether dependent assets are updated or not. So incremental asset bundle building of Unity5 does not work. Is it possible to add a function that PrefabBuilder generates a new prefab only if sources are changed ?
The text was updated successfully, but these errors were encountered:
PrefabBuilder always generates a new prefab regardless of whether dependent assets are updated or not. So incremental asset bundle building of Unity5 does not work. Is it possible to add a function that PrefabBuilder generates a new prefab only if sources are changed ?
The text was updated successfully, but these errors were encountered: