Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

PrefabBuilder and incremental asset bundle building #23

Closed
nistake opened this issue Nov 8, 2016 · 1 comment
Closed

PrefabBuilder and incremental asset bundle building #23

nistake opened this issue Nov 8, 2016 · 1 comment

Comments

@nistake
Copy link

nistake commented Nov 8, 2016

PrefabBuilder always generates a new prefab regardless of whether dependent assets are updated or not. So incremental asset bundle building of Unity5 does not work. Is it possible to add a function that PrefabBuilder generates a new prefab only if sources are changed ?

@hiroki-o
Copy link
Contributor

hiroki-o commented Jan 6, 2017

Fixed in 1.1/release. PrefabBuilder now checks source asset changes as well as configuration changes in PrefabBuilder to avoid unnecessary rebuilding.

@hiroki-o hiroki-o closed this as completed Jan 6, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants