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[BUG]: E2ELantency calculation #1025

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ViGeng opened this issue Mar 25, 2024 · 0 comments
Open

[BUG]: E2ELantency calculation #1025

ViGeng opened this issue Mar 25, 2024 · 0 comments
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@ViGeng
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ViGeng commented Mar 25, 2024

Package version

3.0.0-pre.7

Environment

* OS:Windows11
* Unity version: 22.3LTS

Steps To Reproduce

  1. run E2ELatency
  2. see the latency value
  3. look into the code

Expected Behavior

Hello, I am a bit confusing about the calculation of latency.
When we look into the code, the update method should be called frequently as defined by targetFrameRate
I timestamped this method and it shows as I expected.
Then as the figure below, the current latency calculation should be similar to the 1000/fps.
however, the produced value is not as ecpected.

So nor of them run as I expected. I am not sure how the latency should behave.

Thanks for any information and help!

image

Anything else?

No response

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