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Upon collecting a pickup you receive an error. When the pickup runs out you receive an error.
The pickup UI never leaves the screen so as you collect more powerups during your run the bottom left of your screen continously fills up with (now empty) powerup icons
Lastly when you finally die and then start a new run all previous powerup icons will be displayed in the bottom left from the previous run
The errors are:
NullReferenceException: Object reference not set to an instance of an object
Consumable+d__19.MoveNext () (at Assets/Scripts/Consumable/Consumable.cs:69)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
Exception encountered in operation UnityEngine.ResourceManagement.ResourceManager+CompletedOperation`1[UnityEngine.GameObject], result='', status='Failed': Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=8cede34fb26a722408198e0d27628ae9
UnityEngine.AddressableAssets.AssetReference:InstantiateAsync(Transform, Boolean)
d__19:MoveNext() (at Assets/Scripts/Consumable/Consumable.cs:67)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
CharacterInputController:UseConsumable(Consumable) (at Assets/Scripts/Characters/CharacterInputController.cs:425)
CharacterCollider:OnTriggerEnter(Collider) (at Assets/Scripts/Characters/CharacterCollider.cs:181)
The text was updated successfully, but these errors were encountered:
Upon collecting a pickup you receive an error. When the pickup runs out you receive an error.
The pickup UI never leaves the screen so as you collect more powerups during your run the bottom left of your screen continously fills up with (now empty) powerup icons
Lastly when you finally die and then start a new run all previous powerup icons will be displayed in the bottom left from the previous run
The errors are:
NullReferenceException: Object reference not set to an instance of an object
Consumable+d__19.MoveNext () (at Assets/Scripts/Consumable/Consumable.cs:69)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
Exception encountered in operation UnityEngine.ResourceManagement.ResourceManager+CompletedOperation`1[UnityEngine.GameObject], result='', status='Failed': Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=8cede34fb26a722408198e0d27628ae9
UnityEngine.AddressableAssets.AssetReference:InstantiateAsync(Transform, Boolean)
d__19:MoveNext() (at Assets/Scripts/Consumable/Consumable.cs:67)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
CharacterInputController:UseConsumable(Consumable) (at Assets/Scripts/Characters/CharacterInputController.cs:425)
CharacterCollider:OnTriggerEnter(Collider) (at Assets/Scripts/Characters/CharacterCollider.cs:181)
The text was updated successfully, but these errors were encountered: