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Maximum number (256) of shader keywords exceeded #3

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hayes87 opened this issue Oct 24, 2018 · 1 comment
Closed

Maximum number (256) of shader keywords exceeded #3

hayes87 opened this issue Oct 24, 2018 · 1 comment

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@hayes87
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hayes87 commented Oct 24, 2018

Tried opening the project and got a bunch of errors saying "Maximum number (256) of shader keywords exceeded ". Not sure why this is happening.

@hayes87
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hayes87 commented Oct 24, 2018

submitting to forum

@hayes87 hayes87 closed this as completed Oct 24, 2018
kuuzhao pushed a commit to kuuzhao/FPSSample-NetCode that referenced this issue Jul 24, 2019
The basic idea is:
Unity-Technologies#1. the player right click to send a user command to server.
Unity-Technologies#2. the server generates a grenade entity with a sphere collider.
Unity-Technologies#3. the client replicates the grenade entity and represents it with VFX
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