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The basic idea is:
Unity-Technologies#1. the player right click to send a user command to server.
Unity-Technologies#2. the server generates a grenade entity with a sphere collider.
Unity-Technologies#3. the client replicates the grenade entity and represents it with VFX
Tried opening the project and got a bunch of errors saying "Maximum number (256) of shader keywords exceeded ". Not sure why this is happening.
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