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Error when building the game #39

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dylandjian opened this issue Dec 27, 2018 · 2 comments
Open

Error when building the game #39

dylandjian opened this issue Dec 27, 2018 · 2 comments

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@dylandjian
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Hello !

After many attempts, I still have the same error :

9: Stripping code for Default (DevBuild)
9: Stripping 0 game object(s) and 0 behavior(s)
9: Scene Level_00 loaded
10: Switching state: Loading -> Active
10: [ERR] Unable to open archive file: AssetBundles/BundledResources/Client_Assets/d811c3d504a867742b1ea3d7ad8610ad
10: EXCEPTION Object reference not set to an instance of an object
  at BundledResourceManager.LoadSingleAssetResource (System.String guid) [0x000a5] in <ed82e513e29b43619c8a69ea07bbed4c>:0
  at CharacterModulePreview..ctor (GameWorld world, BundledResourceManager resourceSystem) [0x002a3] in <ed82e513e29b43619c8a69ea07bbed4c>:0
  at PreviewGameLoop.EnterActiveState () [0x0001b] in <ed82e513e29b43619c8a69ea07bbed4c>:0
  at StateMachine`1[T].SwitchTo (T state) [0x000f3] in <ed82e513e29b43619c8a69ea07bbed4c>:0
  at PreviewGameLoop.UpdateLoadingState () [0x00011] in <ed82e513e29b43619c8a69ea07bbed4c>:0
  at StateMachine`1[T].Update () [0x00000] in <ed82e513e29b43619c8a69ea07bbed4c>:0
  at PreviewGameLoop.Update () [0x00000] in <ed82e513e29b43619c8a69ea07bbed4c>:0
  at Game.Update () [0x0021e] in <ed82e513e29b43619c8a69ea07bbed4c>:0
10: NullReferenceException: Object reference not set to an instance of an object

that seem linked to the following error
213: Update tick invalid. Game tick:294 but current state is at tick:0

I tried following the guide multiple times, recloning the repository a few times already but still have the error.
I made sure to have git-lfs installed, which seem to be working.
I'm running with Unity 2018.30b12 and Windows 10.

Thanks !

@AdelMuhi
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AdelMuhi commented Feb 7, 2019

Same here and would be nice if we can get some tips on how to approach the problem

@JayneFrack
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Hi, did you manage to fix this?

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3 participants