Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Request strip-down guidance #41

Open
VR-Architect opened this issue Jan 4, 2019 · 3 comments
Open

Request strip-down guidance #41

VR-Architect opened this issue Jan 4, 2019 · 3 comments

Comments

@VR-Architect
Copy link

We realize this project is to showcase what is possible at the time it is released using the latest alpha/beta code bases. Would it be possible for folks to provide guidance to strip this project down to just a main menu, level loader, level with just a simple plane, and all the mechanics (1st/3rd person camera, animation, etc)?

While the new levels look amazing, we would like to see the steps to slim this down to the bare essentials while keeping all the features. So dropping the assets, custom editor forms, etc.

What are we trying to accomplish? Well to be frank, we are trying to figure out how to strip down all the excellent networking code. Sure we could use the new MultiPlayer code on GitHub, but it doesn't highlight all the additional features added by this project such as client predictions, etc.

Thanks for the help from anyone.

@sakdeniz
Copy link

sakdeniz commented Jan 5, 2019

I agree. Definitely we need this. @pandr

@yevgeniyorlovskiy
Copy link

What's the issue to do that by yourself?
Source code has good structure and everything inside based on independent modules.

@VR-Architect
Copy link
Author

@elander Time. The most valuable resource there is.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants