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Apple Silicon and Unity 2021.3.8f1 - DllNotFoundException: RenderingPlugin assembly:<unknown assembly> type:<unknown type> member:(null) #26
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Same problem, any solutions? |
Not from my side. The weird thing is that I wrote some plugin based on this code some time ago and it actually loads, but does only render outside the editor on Silicon. So it seems that it works, but only if I build an app. Testing in the editor did not work for me... |
I use In c# my dll import is |
Hi, I have same problem, with Apple Silicon Metal, it doesnt work. Any Explanation would be great |
I have same problem, has any one solved it? |
Finally, I have succeeded, simply delete the VALID_ARCHS. |
9ff79bb |
Thanks so much for this, it is working. Just build @TienAska NativePlugin in XCode, then open the Unity Project. If you want select create a XCodeProj, then all you need to do is |
I can't get the plugin to load on Apple Silicon Unity:
I also tried with the
.bundle
instead of adylib
but no help. I had to remove theVALID_ARCHS
user define from the xcode project in order to getarm64
into it, but whatever I do it is not loaded.Am I missing something here?
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