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Add some #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN to Assets/Scripts/RenderStreaming.cs so that it is considered only for Windows (or to whatever classes you have on your own that uses namespace Unity.WebRTC)
The text was updated successfully, but these errors were encountered:
sindharta
changed the title
Disable build settings for non-supported platformed
Disable build settings for non-supported platforms
Dec 27, 2019
sindharta
added a commit
to Unity-Technologies/com.unity.webrtc
that referenced
this issue
Feb 5, 2020
https://forum.unity.com/threads/unity-render-streaming-introduction-faq.742481/page-3#post-5244842
Changes required by a user to avoid crash on non-Windows Platforms:
Exclude non-Windows-Platforms
The text was updated successfully, but these errors were encountered: