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Unity's buffers #34
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we have no plan to do it. what is your use case? |
I would like to calculate specular effect for lights on rths, and to do it i need to get normals. Thanks, and congratulations for your job. |
this plugin's purpose is just rendering hard shadows (mainly on legacy render pipeline). all the others are beyond the scope. |
it would be great if you could pass unity's buffers like: "normal, albedo,..." in the shader "rthsShadowDXR.hlsl"
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