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SkinnedMeshRenderer.BakeMesh() always do skinning & blendshape on CPU. that means, very slow. if we can do it on GPU on plugin side, it will be a huge performance boost.
(but Cloth is no way other than BakeMesh())
The text was updated successfully, but these errors were encountered:
SkinnedMeshRenderer.BakeMesh() always do skinning & blendshape on CPU. that means, very slow. if we can do it on GPU on plugin side, it will be a huge performance boost.
(but Cloth is no way other than BakeMesh())
The text was updated successfully, but these errors were encountered: