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todo: GPU Skinning & Blendshape #2

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i-saint opened this issue Jun 15, 2019 · 1 comment
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todo: GPU Skinning & Blendshape #2

i-saint opened this issue Jun 15, 2019 · 1 comment
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enhancement New feature or request

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i-saint commented Jun 15, 2019

SkinnedMeshRenderer.BakeMesh() always do skinning & blendshape on CPU. that means, very slow. if we can do it on GPU on plugin side, it will be a huge performance boost.
(but Cloth is no way other than BakeMesh())

@i-saint i-saint added the enhancement New feature or request label Jun 15, 2019
@i-saint i-saint changed the title todo: GPU Skinning& Blendshape todo: GPU Skinning & Blendshape Jun 15, 2019
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i-saint commented Jun 17, 2019

done

@i-saint i-saint closed this as completed Jun 17, 2019
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