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This would be individual to every widget, but maybe it'll be too heavy?
The text was updated successfully, but these errors were encountered:
This sounds interesting actually and I bet many would love the feature.
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The code should be something like this:
var matrix : Matrix4x4 = Matrix4x4.TRS ( transform.position, transform.rotation, transform.lossyScale ); GL.Vertex ( matrix.MultiplyPoint3x4 ( position ) );
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This would be individual to every widget, but maybe it'll be too heavy?
The text was updated successfully, but these errors were encountered: