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Improved antagonist managing tools for admins. #10046
Improved antagonist managing tools for admins. #10046
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Adding custom objectives, objectives viewer, adding new objectives to player. Moving SpawnedAntag to MonoBehaviour and attaching to Mind.
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Your PR has no registered changes in its description! |
Your PR has no registered changes in its description! |
Your PR has no registered changes in its description! |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Your PR has no registered changes in its description! |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
Your PR has no registered changes in its description! |
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we will do a test build after tomorrow's playtest for this PR |
…-tools-for-Admins
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I read like half of the PR, it is long.
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…-tools-for-Admins
Some notes from testing on 19/10/2023:
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Don’t think the custom objectives showing completion before round end is an issue, I honestly think that should be true for any objective that can completed prior to round end (like assassinate objectives). Stuff like escape and steal objectives are obviously only completed in round end, but other than that I don’t think that is an issue. |
we will merge this and playtest it tomorrow. Any further issue we find has to be tackled in following PRs |
ah fuck you have a conflict |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
Purpose
PR implements #5816
Changelog:
CL: [New] New tools for admins to manage players objectives, teams, ghost roles
CL: [New] Teams for some of antagonists