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Blob fixes #5372
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Merged
Blob fixes #5372
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NoooneyDude
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Oct 21, 2020
UnityProject/Assets/Scripts/Core/Sprite Handler/SpriteHandlerManager.cs
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ThatDan123
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Oct 21, 2020
how would you feel about doing the check for amount of tiles using events instead of the periodic update? |
All good for review. |
Bod9001
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Oct 21, 2020
Bod9001
reviewed
Oct 21, 2020
I've renamed the IsBlob to IsPlayerSemiGhost, tbh I think its only going to be used by blobs and AI, cant think of any other stuff which would require no real body. |
Here is an overview of what got changed by this pull request: Issues
======
+ Solved 4
Complexity increasing per file
==============================
- UnityProject/Assets/Scripts/Managers/LavaLandManager.cs 2
See the complete overview on Codacy |
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Fixed sound, fixes syncvars, fixed blob tile death counting
CL: Fixed blobs rejoining having wrong UI
CL: Fixed blob sound being global
CL: Fixed multiple blob sharing the UI updates
CL: Fixed Blob tile count not decreasing when blob tiles are killed
CL: Prohibited blobs from constructing node, factory and resources blobs on normal space blob tiles
CL: Stopped blob attack messages from auto expand
CL: Fixed blob attack effect not being played on client
CL: Fixed blob aghost