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Adds distant explosion sounds #5401

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merged 1 commit into from
Oct 24, 2020
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NoooneyDude
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@NoooneyDude NoooneyDude commented Oct 24, 2020

  • Adds distant explosion and creak sounds from /tg/.
    • These sounds are global and only trigger with a large enough explosion, such as shuttle collisions, welding fuel tanks, reactor meltdowns and sometimes the syndicate minibomb.
    • The local explosion sound is no longer global. This should significantly reduce ear strain when there is a wizard lurking about or a crazed botanist. A partial fix for Explosion Sounds are Global #4578.
  • Fixes deconstructing multiple disposal pipes at a time resulting in only the last pipe to be deconstructed.
  • Fixes the disposal bent pipes spawning the wrong object orientation when deconstructing the tile.
  • Updates mobs in CentCom scene to new prefab variants where possible.

CL:Fixed deconstructing disposal pipes, added distant explosion sounds

@github-actions github-actions bot added the Scene Changes Any changes that affect scenes (e.g. lobby or maps) label Oct 24, 2020
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Bod9001 commented Oct 24, 2020

Codacy Here is an overview of what got changed by this pull request:

Issues
======
+ Solved 1
           

Complexity increasing per file
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- UnityProject/Assets/Scripts/Items/Weapons/ExplosionUtils.cs  2
         

See the complete overview on Codacy

@Bod9001 Bod9001 merged commit c70e278 into unitystation:develop Oct 24, 2020
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corp-0 commented Oct 24, 2020

oh you beautiful man, this was something I was missing so much

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3 participants