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Forcewall spell, spell books, random initial spells, wizard garb functionality #5426

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merged 4 commits into from
Oct 27, 2020

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NoooneyDude
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@NoooneyDude NoooneyDude commented Oct 27, 2020

Several more additions for the wizard as described in issue #5160.

  • Adds forcewall spell.
  • Adds simple books. Books can be roleplay-read, with the character offering remarks. This does not add player-editable books that have proper page content.
    • BookOnSimplicity has been added.
  • Adds spell books. These allow the first reader to learn spells. Subsequent readers are punished.
    • BookOfFireball, BookOfForcewall spell books have been added.
  • Adds random initial spells for wizard. Currently set to give just one random spell.
  • Fixes the antagonist announcement in the chat being incredibly small.
  • Adds wizard garb functionality. Spells marked as requiring wizard garb now actually require the garb.

Note: while the forcewall sounds have been added to the project, SoundManager won't be updated to reflect the additions until the sound refactor is done.

CL:Added forcewall spell, spell books, random initial spells, wizard garb functionality.

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Bod9001 commented Oct 27, 2020

Codacy Here is an overview of what got changed by this pull request:

Complexity increasing per file
==============================
- UnityProject/Assets/Scripts/Items/Others/Magical/SpellBooks/FireballPunishment.cs  2
- UnityProject/Assets/Scripts/Items/Bureaucracy/SimpleBook.cs  6
- UnityProject/Assets/Scripts/Systems/Spells/Wizard/Forcewall.cs  6
- UnityProject/Assets/Scripts/Items/Others/Magical/SpellBooks/SpellBook.cs  4
- UnityProject/Assets/Scripts/Systems/Antagonists/Antags/Wizard.cs  1
- UnityProject/Assets/Scripts/Items/Bureaucracy/RandomBookCover.cs  1
- UnityProject/Assets/Scripts/Items/Others/Magical/SpellBooks/ForcewallPunishment.cs  3
         

See the complete overview on Codacy

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