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Adds WizardAsteriod Scene #5432

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merged 2 commits into from
Oct 29, 2020
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Akbadain29
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Purpose

Adds a Wizard spawn scene on an asteriod, so they'll be an option to spawn in on a ship or on a floating rock.

Notes:

CL: Adds Wizard Asteroid Spawn Scene.

@github-actions github-actions bot added the Scene Changes Any changes that affect scenes (e.g. lobby or maps) label Oct 28, 2020
@Bod9001
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Bod9001 commented Oct 28, 2020

WizardSpawnPoint (UnityEngine.Transform) is at 0,0 Please update the prefab/update the map/revert

@ThatDan123
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If the scene is at 0,0 move it far away, thx

@NoooneyDude
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If something is at 0,0 local to the station and you want it there, you can just move it by 0.2 units to shut the alarm up - but yeah, make sure the root scene is not at 0,0 - something in the ~k range would be ideal - see the other additional scenes.

@Akbadain29
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That should be all good now.

@Bod9001 Bod9001 merged commit 11d063e into unitystation:develop Oct 29, 2020
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4 participants