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Friendly mobs update #5914
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Friendly mobs update #5914
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wait wtf, why is it adding old commits |
there we go |
Reference to discussion on milking mood behaviour: https://discord.com/channels/273774715741667329/273774715741667329/804632247649959966 |
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Done requested changes by @NoooneyDude . |
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Co-authored-by: NoooneyDude <noooneydude@gmail.com>
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Co-authored-by: NoooneyDude <noooneydude@gmail.com>
Co-authored-by: NoooneyDude <noooneydude@gmail.com>
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Purpose:
Notes:
I patched BodyPartBehavior so MaxDamage is the same as the MaxHealth from the LivingHealthBehavior class, otherwise as noted by @PerfectTangent mobs would never die.
Cows use the regular friendly AI so they look a little hyperactive.
Changelog:
CL: added examination interaction to get what a mob's mood.
CL: added new generic mob ai that only becomes hostile after being attacked.
CL: added milkable component to milk mobs based on their mood.
CL: added feedable component as a generic way to make mobs able to be fed by hand.
CL: fixed NRE when interacting with chickens with no item in hand.