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fix mobs being so tank they couldn't die #6075

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merged 1 commit into from
Feb 20, 2021
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@corp-0 corp-0 commented Feb 20, 2021

Purpose

There were a couple oversights due to making health values hardcoded to human values. First if bodyparts had less maxDamage than maxHealth then you would never make OveralHealth go low enough to kill a mob. Second all the thresholds to change states were hardcoded and balanced for a creature with 100 maxHealth.

I instead did thresholds based on the set maxHealth, keeping the intended proportions.

Changelog:

CL:Fixed mobs being unable to die.

@Bod9001 Bod9001 merged commit 8bc2c62 into unitystation:develop Feb 20, 2021
@corp-0 corp-0 deleted the fixmob branch July 13, 2021 23:18
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