fix mobs being so tank they couldn't die #6075
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Purpose
There were a couple oversights due to making health values hardcoded to human values. First if bodyparts had less
maxDamage
thanmaxHealth
then you would never makeOveralHealth
go low enough to kill a mob. Second all the thresholds to change states were hardcoded and balanced for a creature with 100maxHealth
.I instead did thresholds based on the set
maxHealth
, keeping the intended proportions.Changelog:
CL:Fixed mobs being unable to die.