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Players now take damage from fire #6430

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Apr 29, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ namespace HealthV2
/// </Summary>
[RequireComponent(typeof(HealthStateController))]
[RequireComponent(typeof(MobSickness))]
public abstract class LivingHealthMasterBase : NetworkBehaviour
public abstract class LivingHealthMasterBase : NetworkBehaviour, IFireExposable
{
/// <summary>
/// Server side, each mob has a different one and never it never changes
Expand Down Expand Up @@ -932,6 +932,12 @@ public void UpdateClientBrainStats(bool isHusk, int brainDamage)
//TODO: Reimplement
}

public void OnExposed(FireExposure exposure)
{
ChangeFireStacks(1f);
ApplyDamageAll(null, 1f, AttackType.Fire, DamageType.Burn, false);
}

/// <summary>
/// Adjusts the amount of fire stacks, to a min of 0 (not on fire) and a max of maxFireStacks
/// </summary>
Expand Down