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Currently with nuk_game_engine behavior callbacks game engines get their own arbitrary state that they themselves had previously set. However, nuk tracks general game state which game engines will find useful; so game engines should also be able to access it also.
The text was updated successfully, but these errors were encountered:
Currently with
nuk_game_engine
behavior callbacks game engines get their own arbitrary state that they themselves had previously set. However, nuk tracks general game state which game engines will find useful; so game engines should also be able to access it also.The text was updated successfully, but these errors were encountered: