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ViewDebugger
.IsEnabled = (bool) // flag to active: AvailableVisualStates and CurrentVisualStates
.AvailableVisualStates = (string) // [get-only] list the available visual-states defined in the ControlTemplate or the template root.
^ eg: "CommonStates: Normal, PointerOver, Pressed, Disabled; FocusStates: Focused, PointerFocused, Unfocused;"
.CurrentVisualStates = (string) // semi-colon-separated list of active state in each of defined VisualStateGroup; can be set to force a control to enter specific state
^ eg: "Disabled;Unfocused", "Disabled" (only update the CommonStates)
What would you like to be added:
unoplatform/uno.extensions@main/src/Uno.Extensions.Reactive.UI/Utils/ViewDebugger
Why is this needed:
For which Platform:
Anything else we need to know?
add [Conditional("DEBUG")] on the setters
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