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.Net 2.0 #43

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michaelrall opened this issue Sep 9, 2016 · 3 comments
Closed

.Net 2.0 #43

michaelrall opened this issue Sep 9, 2016 · 3 comments
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@michaelrall
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Hello,

is it possible (with reasonable amount of work) to compile embedio against .NET 2.0.
I would like to use it within Unity3D.
Or could you tell me which modules I could remove to compile it against .Net 2.0 (I'm just using the "WebApiModule"-Module).

kind regards

@mariodivece
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It should be able to compile for .net 2.0 and still use C# 6. Can you give it a shot using VS 2015?

@mariodivece
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We tried it on our end and there's just too much stuff that is not available on .net 2.0 like Tasks, cancellation tokens, linq, etc. I am surprised that Unity still uses a .NET runtime form 10+ years ago.

@michaelrall
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Allright, thank you for your efforts. I think the problem is, that Unity uses a mix of mono and some custom modifications, so its hard for them to keep pace up with the major-releases.

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