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is it possible (with reasonable amount of work) to compile embedio against .NET 2.0.
I would like to use it within Unity3D.
Or could you tell me which modules I could remove to compile it against .Net 2.0 (I'm just using the "WebApiModule"-Module).
kind regards
The text was updated successfully, but these errors were encountered:
We tried it on our end and there's just too much stuff that is not available on .net 2.0 like Tasks, cancellation tokens, linq, etc. I am surprised that Unity still uses a .NET runtime form 10+ years ago.
Allright, thank you for your efforts. I think the problem is, that Unity uses a mix of mono and some custom modifications, so its hard for them to keep pace up with the major-releases.
Hello,
is it possible (with reasonable amount of work) to compile embedio against .NET 2.0.
I would like to use it within Unity3D.
Or could you tell me which modules I could remove to compile it against .Net 2.0 (I'm just using the "WebApiModule"-Module).
kind regards
The text was updated successfully, but these errors were encountered: