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SWAN: Stuff We All Need

⭐️ Please star this project if you find it useful!

SWAN stands for Stuff We All Need

Repeating code and reinventing the wheel is generally considered bad practice. At Unosquare we are committed to beautiful code and great software. Swan is a collection of classes and extension methods that we (and other good developers) have written and evolved over the years. We found ourselves copying and pasting the same code for every project every time we started them. We decided to kill that cycle once and for all. This is the result of that idea. Our philosophy is that Swan should have no external dependencies, it should be cross-platform, and it should be useful.

Table of contents


We offer the Swan library in two flavors since version 0.24. Swan Lite provides basic classes and extension methods and Swan Standard (we call it Fat Swan) provides everything in Swan Lite plus Network, WinServices, DI and more. See the following table to understand the components available to these flavors of Swan.

Component Swan Lite Swan Standard
AppWorkerBase ✔️
ArgumentParser ✔️ ✔️
ByteArrayExtensions ✔️ ✔️
CircularBuffer ✔️
Connection ✔️
ConnectionListener ✔️
CsProjFile ✔️
CsvReader ✔️ ✔️
CsvWriter ✔️ ✔️
DateExtensions ✔️ ✔️
DateTimeSpan ✔️ ✔️
Definitions ✔️ ✔️
DependencyContainer ✔️
EnumHelper ✔️ ✔️
Extensions ✔️ ✔️
FunctionalExtensions ✔️ ✔️
Json ✔️ ✔️
JsonClient ✔️
LdapConnection ✔️
MessageHub ✔️
Network ✔️
NetworkExtensions ✔️
ObjectComparer ✔️ ✔️
ObjectMapper ✔️ ✔️
ObjectValidator ✔️ ✔️
ProcessRunner ✔️
ReflectionExtensions ✔️ ✔️
Runtime ✔️ ✔️
SettingsProvider ✔️ ✔️
SingletonBase ✔️ ✔️
SmtpClient ✔️
SnmpClient ✔️
StringExtensions ✔️ ✔️
Terminal ✔️ ✔️
TypeCache ✔️ ✔️
ValueTypeExtensions ✔️ ✔️

If you are developing an ASP.NET Core application, we recommend to use SWAN AspNet.Core.


Swan Standard Installation:

NuGet version

PM> Install-Package Unosquare.Swan

Swan Lite Installation:

NuGet version

PM> Install-Package Unosquare.Swan.Lite

What's in the library

In this section, we present the different components that are available in the Swan library. Please keep in mind that everything in the library is opt-in. Swan is completely opt-in. It won't force you to use any of its components, classes or methods.

The Runtime component

Runtime provides properties and methods that provide information about the application environment (including Assemblies and OS) and access to singleton instance of other components inside Swan such as ObjectMapper.

Runtime API Doc

The Terminal class

Many times, we find ourselves implementing Console output code as some NLog or Log4Net logger or adapter, especially when writing console applications, daemons, and Windows services or Linux daemons. We also tend to write Console code for reading user input because it can't be some logger or adapter. And then you have the System.Diagnostics.Debug class to write to the debugger output. And finally, all your Console user interaction looks primitive and unprofessional. In other words, you end up with 3 things you are unsure of how to put together in the different configurations and runtime environments: Console, Debug and some logging mechanism. In return you have placed unintended logging code, Console code, and Debug code everywhere in your application and it makes it look silly, bloated and written by an amateur.

The Swan Terminal is all of the following:

  • Console Standard Output Writer
  • Console Standard Error Writer
  • Debug Writer
  • Console Standard Input Reader
  • Log message forwarder

It is also very easy to use, it's thread-safe, and it does not require you to learn anything new. In fact, it simplifies logging messages and displaying Console messages by providing string extension methods.

Terminal API Doc

Example 1: Writing to the Terminal

This only writes messages out to the TerminalWriters if there are any available. In practice, we typically DO NOT use the Write and WriteLine methods but they are provided for convenience, extensibility and customization. Please note that these methods do not forward messages as logging events and therefore whatever is written via these methods will not show up in you logging subsystem.

// The simplest way of writing a line of text -- equivalent to `Console.WriteLine`:
Terminal.WriteLine($"Hello, today is {DateTime.Today}");

// A slightly better way using extension methods:
$"Hello, today is {DateTime.Today}".WriteLine();

// Now, let's add some color:
$"Hello, today is {DateTime.Today}".WriteLine(ConsoleColor.Green);

// Write it out to the debugger as well!
$"Hello, today is {DateTime.Today}".WriteLine(ConsoleColor.Green, TerminalWriters.StandardOutput | TerminalWriters.Diagnostics);

// You could have also set the color argument to null and just use the configured default
$"Hello, today is {DateTime.Today}".WriteLine(null, TerminalWriters.StandardOutput | TerminalWriters.Diagnostics);

Example 2: Basic Logging

This is where Terminal really shines. Instead of using the Write and WriteLine methods, you can use the methods that are intended for logging. These methods have different purposes and distinct functionality. Please refer to the example below and its comments.

$"Hello, today is {DateTime.Today}".Info();
$"Hello, today is {DateTime.Today}".Debug();
$"Hello, today is {DateTime.Today}".Warn();
$"Hello, today is {DateTime.Today}".Error();
$"Hello, today is {DateTime.Today}".Trace();

Example 3: Forwarding Logging Messages

Suppose you have various calls to Terminal's logging methods such as Info(), Warn(), Error(), Trace() and Debug(). You wish to forward those messages to a logging subsystem in addition to using the Console's standard output and standard error, and the built-in diagnostics output. All you have to do is subscribe to the Terminal's OnLogMessageReceived event. The event arguments of this event provide useful properties that you can piece together to send your logging messages directly to the Logging subsystem in your application.

Example 4: Configuring Output

Swan's Terminal provides both, flexibility and consistency for all of its output. While it will pick the most common defaults for a given build or runtime scenario, you are able to modify such defaults and adjust them to your liking. You can change the output colors,

Example 5: User Interaction

The Swan Terminal would not be complete without a way to read user input. The good news is that Terminal can create decent-looking user prompts if a very convenient way.

// Reads a line of text from the console.
var lineResult = Terminal.ReadLine();

// Reads a number from the input. If unable to parse, it returns the default number, in this case (default 0).
var numberResult = Terminal.ReadNumber("Read Number", 0);

// Creates a table prompt where the user can enter an option based on the options dictionary provided.
var promptResult = Terminal.ReadPrompt("Read Promp", options, "A");

// Reads a key from the terminal preventing the key from being echoed.
var keyResult = Terminal.ReadKey("Read Key");

Example 6: Other Useful Functions

Swan's Terminal also provides additional methods to accomplish very specific tasks. Given the fact that Terminal is an asynchronous, thread-safe output queue, we might under certain situations require all of the output queues to be written out to the Console before the program exits. For example, when we write a console application that requires its usage to be fully printed out before the process is terminated. In these scenarios, we use Terminal.Flush which blocks the current thread until the entire output queue becomes empty.

The Json Formatter

You can serialize and deserialize strings and objects using Swan's Json Formatter. It's a great way to transform objects to JSON format and vice versa. For example, you need to send information as JSON format to another point of your application and when arrives it's necessary to get back to the object that is going to be used, and thanks to JSON format the data can interchange in a lightweight way.

Json API Doc

Example 1: Serialize

Serializes the specified object into a JSON string.

// The object to be serialize
var basicObject = new { One = "One", Two = "Two", Three = "Three" };
// Serializes the specified object into a JSON string.
var data = Json.Serialize(basicObject);

Example 2: Serialize included properties

Serializes the specified object only including the specified property names.

// The object to be serialize
var basicObject = new { One = "One", Two = "Two", Three = "Three" };
// The included names
var includedNames  = new[] { "Two", "Three" };
// Serialization Only.
var data = Json.SerializeOnly(basicObject, true, includedNames);

Example 3: Serialize excluding properties

Serializes the specified object excluding the specified property names.

// The object to be serialize
var basicObject = new { One = "One", Two = "Two", Three = "Three" };
// The excluded names
var excludeNames  = new[] { "Two", "Three" };
// Serialization Excluding
var data = Json.SerializeExcluding(basicObject, true, excludeNames);

Example 4: Serialize an object using attributes

Serializes the specified object whose properties have a JsonPropertyAttribute

 class JsonPropertyExample
   public string Data { get; set; }
   [JsonProperty("ignoredData", true)]
   public string IgnoredData { get; set; }
 var obj = new JsonPropertyExample() { Data = "OK", IgnoredData = "OK" };
 // {"data": "OK"}
 var serializedObj = Json.Serialize(obj);

Example 5: Deserialize

Deserializes the specified JSON string as either a Dictionary<string, object> or as a List<object> depending on the syntax of the JSON string.

// The json to be deserialize
var basicJson = "{\"One\":\"One\",\"Two\":\"Two\",\"Three\":\"Three\"}";
// Deserializes the specified json into Dictionary<string, object>.
var data = Json.Deserialize(basicJson);

Example 6: Deserialize a generic type <T>

Deserializes the specified JSON string and converts it to the specified object type. Non-public constructors and property setters are ignored.

// The json Type BasicJson to be deserialize
var basicJson = "{\"One\":\"One\",\"Two\":\"Two\",\"Three\":\"Three\"}";
// Deserializes the specified string in a new instance of the type BasicJson.
var data = Json.Deserialize<BasicJson>(basicJson);

The CsvWriter class

Many projects require the use of CSV files to export and import data. With CsvWriter you can easily write objects and data to CSV format. It also provides a useful way to save data into a file.

CsvWriter API Doc

Example 1: Writing a List of objects

This is the way to write a list of objects into a CSV format.

 // The list of objects to be written as CSV
var basicObj = new List<BasicJson>();

using (var stream = new MemoryStream(Encoding.ASCII.GetBytes(basicObj.ToString())))
    // The CSV writer
    var reader = new CsvWriter(stream);

Example 2: Writing a List of objects into a file

You also can write the object into a file or a temporal file.

// The list of objects to be written as CSV
var basicObj = new List<BasicJson>();
// This is where the object is save into a file
CsvWriter.SaveRecords(basicObj, "C:/Users/user/Documents/CsvFile");

The CsvReader class

When you need to parse data in CSV files you'll always need an easy way to read and load their contents into lists and classes that are usable by your application. Swan provides the CsvReader class to read and load CSV files into objects.

CsvReader API Doc

Example 1: Reading a CSV data string

This is a way to read CSV formatted string.

 // The data to be read
var data = @"Company,OpenPositions,MainTechnology,Revenue
            Co,2,""C#, MySQL, JavaScript, HTML5 and CSS3"",500 
            Ca,2,""C#, MySQL, JavaScript, HTML5 and CSS3"",600";

using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(data)))
    // The CSV reader
    var reader = new CsvReader(stream, true, Encoding.UTF8);

Example 2: Reading a CSV file

From a CSV file, you can read and load the information into a generic list.

// The list of object to be written as CSV
var basicObj = new List<BasicJson>();
// This is where the object is save into a file
CsvWriter.SaveRecords(basicObj, "C:/Users/user/Documents/CsvFile");
// This is how you can load the records of the CSV file
var loadedRecords = CsvReader.LoadRecords<BasicJson>("C:/Users/user/Documents/CsvFile");

The JsonClient class

Represents a wrapper HttpClient with extended methods to use with JSON payloads and bearer tokens authentication.

JsonClient API Doc

Example 1: Authentication

You can add Authentication to your requests easily.

// The Authenticate
var data = JsonClient.Authenticate("https://mywebsite.com/api/token", "admin", "password");

Example 2: An HTTP GET request

An easy way to HTTP GET using JsonClient.

// The GET
var data = JsonClient.Get<BasicJson>("https://mywebsite.com/api/data");

Example 3: An HTTP POST request

An easy way to HTTP POST using JsonClient.

// The POST
var data = JsonClient.Post<BasicJson>("https://mywebsite.com/api/data", new { filter = true });

Example 4: Making a PUT

An easy way to HTTP PUT using JsonClient.

// The PUT
var data = JsonClient.Put<BasicJson>("https://mywebsite.com/api/data", new { filter = true });

The SmtpClient class

It's a basic SMTP client that can submit messages to an SMTP server. It's very easy to configure and it provides a very handy way to make send email messages in your application.

SmtpClient API Doc

Example 1: Using System.Net.Mail.MailMessage

SmtpClient uses the classic System.Net.Mail.MailMessage provided by .NET to send emails asynchronously.

// Create a new smtp client using google's smtp server
var client = new SmtpClient("smtp.gmail.com", 587);

// Send an email 
client.SendMailAsync(new MailMessage("sender@test.com", "recipient@test.cm", "Subject", "Body"));

Example 2: Using a SMTP session state

// Create a new session state with a sender address
var session = new SmtpSessionState {SenderAddress = "sender@test.com"};

// Add a recipient

// Send

Example 3: Adding an attachment with SMTP session state

When using SmtpSessionState you have to deal with raw data manipulation, in order to parse MIME attachments MimeKit is recommended.

// Create a new session state with a sender address
var session = new SmtpSessionState { SenderAddress = "sender@test.com" };

// Add a recipient

// load a file as an attachment
var attachment = new MimePart("image", "gif")
    Content = new MimeContent(File.OpenRead("meme.gif"), ContentEncoding.Default),
    ContentDisposition = new ContentDisposition(ContentDisposition.Attachment),
    ContentTransferEncoding = ContentEncoding.Base64,
    FileName = Path.GetFileName("meme.gif")

using (var memory = new MemoryStream())
    //Decode the attachment content
    //Convert it into a byte array and add it to the session DataBuffer

// Send

The ObjectMapper component

The ObjectMapper is a component to translate and copy property data from one type to another. You can access a default instance of ObjectMapper through the Runtime class.

ObjectMapper API Doc

Example 1: Mapping with default map

The conversion generates a map automatically between the properties in the base of the properties names.

// Here is mapping the specific user to a destination
var destination = Runtime.ObjectMapper.Map<UserDto>(user);

Example 2: Mapping with a custom map

With CreateMap you generate a new map and you can map one custom property with MapProperty.

// Creating an Object Mapper
var mapper = new ObjectMapper();
// Creating the map and mapping the property
mapper.CreateMap<User, UserDto>().MapProperty(d => d.Role, s => s.Role.Name);
// Then you map the custom map to a destination
var destination = mapper.Map<UserDto>(user);            

Example 3: Removing a property from the map

To remove a custom property, you also use CreateMap and then remove the custom property of the mapping.

// Create an Object Mapper
var mapper = new ObjectMapper();
// Creating a map and removing a property
mapper.CreateMap<User, UserDto>().RemoveMapProperty(t => t.Name);
// Then you map the custom map to a destination
var destination = mapper.Map<UserDto>(user);

The Network component

When you are working with projects related to network or you want to extend your application to use some network functionality the Swan's Network provides miscellaneous network utilities such as a Public IP finder, a DNS client to query DNS records of any kind, and an NTP client.

Network API Doc

Example 1: IPv4 and adapters information

It's always useful to have a tool that gives you access to your adapters information and your IP address local and public and use it in your application.

// Gets the active IPv4 interfaces.
var interfaces = Network.GetIPv4Interfaces();

// Retrieves the local IP addresses.
var address = Network.GetIPv4Addresses();

// Gets the public IP address using ipify.org.
var publicAddress = Network.GetPublicIPAddress();

Example 2: DNS and NTP

Also, you can use the Network utility to access the IPs of the DNS servers and the UTC from the NTP servers.

// Gets the configured IPv4 DNS servers for the active network interfaces.
var dnsServers = Network.GetIPv4DnsServers();

// Gets the DNS host entry (a list of IP addresses) for the domain name.
var dnsAddresses = Network.GetDnsHostEntry("google-public-dns-a.google.com");

// Gets the reverse lookup FQDN of the given IP Address.
var dnsPointer = Network.GetDnsPointerEntry(IPAddress.Parse(""));

// Queries the DNS server for the specified record type.
var mxRecord = Network.QueryDns("google-public-dns-a.google.com", DnsRecordType.MX);

// Gets the UTC time by querying from an NTP server
var dateTime = Network.GetNetworkTimeUtc();

The ObjectComparer component

Many times, you need to compare the values inside of an object, array, struct or enum, to do so you need to implement your own code or iterate to find if the values are equals. With ObjectComparer you easily compare the properties. It represents a quick object comparer using the public properties of an object or the public members in a structure.

ObjectComparer API Doc

// Compare if two variables of the same type are equal.
ObjectComparer.AreEqual(first, second)

// Compare if two objects of the same type are equal. 
ObjectComparer.AreObjectsEqual(first, second);

// Compare if two structures of the same type are equal.
ObjectComparer.AreStructsEqual(first, second)

// Compare if two enumerables are equal.
ObjectComparer.AreEnumsEqual(first, second)

The ObjectValidator component

A simple object validator that allows you to set custom validations and identify if an object satisfies them.

ObjectValidator API Doc

ObjectValdiationResult API Doc

Example 1: Simple object validation

Our Simple class to validate

  public class Simple
        public string Name { get; set; }
// create an instance of ObjectValidator
var obj = new ObjectValidator();

// Add a validation to the 'Simple' class with a custom error message
obj.AddValidator<Simple>(x => !string.IsNullOrEmpty(x.Name), "Name must not be empty");

// validate and return a boolean
var res = obj.IsValid(new Simple { Name = "Name" });

Example 2: Using Attributes

Both IsValid and Validate methods verify that the object satisfies all custom validators and/or attributes, but instead of just returning a boolean, Validate returns a ObjectValidatorResult which includes all the errors with their properties.

Our Simple class to validate

  public class Simple
        public string Name { get; set; }
        [Range(1, 10)]
        public int Number { get; set; }
        public string Email { get; set; }

This time we'll be using both custom validators and attributes

// using the Runtime's ObjectValidator singleton
Runtime.ObjectValidator.AddValidator<Simple>(x => !x.Name.Equals("Name"), "Name must not be 'Name'");
var res =  Runtime.ObjectValidator.Validate(new Simple{ Name = "name", Number = 5, Email ="email@mail.com"})

Example 3: Using the extension method

In this example, we'll use the previous Sample class to validate an object using the built-in extension method which in turn uses the Runtime's ObjectValidator singleton to validate our object.

// using the Runtime's ObjectValidator singleton
Runtime.ObjectValidator.AddValidator<Simple>(x => !x.Name.Equals("Name"), "Name must not be 'Name'");

// using the extension method
var res = new Simple{ Name = "name", Number = 5, Email ="email@mail.com"}.IsValid();

The DependencyContainer component

It's an easy to use IoC Inversion of Control Container of your classes and interfaces, you can register and associate your class with the interface that is going to use and then when you finish working with that you can unregister them. You can access a singleton instance of DependencyContainer called Current by DependencyContainer class.

DependencyContainer API Doc

Example 1: Basic Example

// Initialize a new instance of DependencyContainer
var container = new DependencyContainer();

// Creates/replaces a named container class registration with a given implementation and default options. 
container.Register<IAnimal, Cat>();

// Attempts to resolve a type using specified options.
var resolve = container.Resolve<IAnimal>();

// Remove a named container class registration.

Example 2: Using the DependencyContainer Current singleton

// Creates/replaces a named container class registration with a given implementation and default options. 
DependencyContainer.Current.Register<IAnimal, Dog>();

// Attempts to resolve a type using specified options.
var resolve = DependencyContainer.Current.Resolve<IAnimal>();

// Remove a named container class registration.

Example 3: CanResolve

A very handy method to determine if a type can be resolved.

// Using CanResolve to check if type can be resolve
if (Runtime.Container.CanResolve<IAnimal>())
    // Attempts to resolve a type using specified options.

The MessageHub component

A simple Publisher-Subscriber pattern implementation. It's a good alternative when your application requires independent, long-running processes to communicate with each other without the need for events which can make code difficult to write and maintain.

MessageHub API Doc

In many scenarios you need a way to know when something happens to an object, there are usually two ways of achieving this: constantly checking the object's properties or using the pub-sub pattern. To avoid any problems caused by the former method like a possible modification of the object's properties it is a good practice to use the latter. With the pub-sub pattern, any object can "subscribe" to the publisher's publish event. When a message is "published" the event is triggered and the custom content of the message is sent. Neither the publisher nor the subscriber knows the existence of one another, therefore the publisher does not directly notify its subscribers, instead there is another component called MessageHub which is known by both(subscriber and publisher) and that filters all incoming messages and distributes them accordingly.

Example 1: Subscribing to a MessageHub

A simple example using the DependencyContainer discussed above. Keep in mind that in this example both the subscription and the message sending are done in the same place but this is only for explanatory purposes.

// use DependencyContainer to create an instance of MessageHub
 var messageHub = DependencyContainer.Current.Resolve<IMessageHub>() as MessageHub;
 // create an instance of the publisher class which has a string as its content
 var message = new MessageHubGenericMessage<string>(this, "SWAN");
 // subscribe to the publisher's event and just print its content which is a string 
 // a token is returned which can be used to unsubscribe later on
 var token = messageHub.Subscribe<MessageHubGenericMessage<string>>(m => m.Content.Info());
 //publish a message and SWAN should be printed on the console
 // unsuscribe, we will no longer receive any messages 

The LDAPConnection class

The Lightweight Directory Access Protocol or LDAP is a network protocol for querying and modifying items in directory service providers like Active Directory which provide a systematic set of records organized in a hierarchical structure. Active Directory stores information about users, computers, groups and other objects that are part of a domain.

LdapConnection API Doc


LDAP has a couple of operations that can be executed

  • Bind: binds the current connection to a set of credentials
  • Unbind or Disconnect: signals the server that the connection is about to close then the server proceeds to close the connection to the client
  • Modify: this operation is used by LDAP clients to request a change to be performed to the already existing database. This operation is used in combination with one of following :
    • Add: inserts a new entry into the directory
    • Delete: deletes an entry from the directory
    • Replace: modifies an existing property value

Example 1: Connecting to a LDAP Server

A connection to a LDAP server is a two-step process, first we connect to a server but that connection is unauthenticated so we need to bind it to a set of credentials. The reason for breaking down the connection process into a two-step action allows us to reset the authorization state using the same connection.

 // Create a  LdapConnection variable
 var connection = new LdapConnection();
 // Connect to a server with a deafult port 
 await connection.Connect("ldap.forumsys.com", 389);
 // Set up the credentials 
 await connection.Bind("cn=read-only-admin,dc=example,dc=com", "password");

Example 2: Reading all the properties of an entry

After establishing a connection you can use the connection's Read method to retrieve all properties of an entry

// Get all properties of 'tesla'
 var properties = await connection.Read("uid=tesla,dc=example,dc=com");
 // After getting all properties from an entry select its email and print it

Example 3: Searching entries

There are three scopes for searching entries :

  1. ScopeBase: searches only at the base dn
  2. ScopeOne: searches all entries one level under the specified dn
  3. ScopeSub: as mentioned above this allows to search entries at all levels
// Retrieve all entries that have the specified email using ScopeSub 
// which searches all entries at all levels under and including the specified base DN
var searchResult = await connection.Search("dc=example,dc=com",LdapConnection.ScopeSub,"(cn=Isaac Newton)");

// If there are more entries remaining
  while (searchResult.HasMore())
      // Point to the next entry
      var entry = searchResult.Next();
      // Get all attributes 
      var entryAttributes = entry.GetAttributeSet();
      // Select its email and print it

Example 4: Modifying an entry attribute

An easy way to deal with attributes modification is by calling the Modify method with a LdapModificationOp such as:

  • Replace: overrides an attribute value.
    • If the attribute does not exist it creates a new one
    • If no value is passed the entire attribute is deleted
  • Delete : deletes a value from an attribute.
    • If no values are listed or if all of them are the entire attribute is removed
  • Add: adds a new value to an attribute
    • If the attribute does not exist a new one is created
// Modify Tesla and sets its email as tesla@email.com
   new[] { new LdapModification(LdapModificationOp.Replace, "mail", "tesla@email.com") });
  // Deletes the listed values from the given attribute
   new[] { new LdapModification(LdapModificationOp.Delete, "mail", "tesla@email.com") });

// Add back the recently deleted property
   new[] { new LdapModification(LdapModificationOp.Add, "mail", "tesla@email.com") });

// disconnect from the LDAP server

The ProcessRunner class

A class that provides methods that helps us create external processes and capture their output.

ProcessRunner API Doc

Example 1: Running a process async

RunProcessAsync runs an external process asynchronously and returns the exit code. It provides error and success callbacks to capture binary data from the output and error stream.

// executes a process and returns the exit code
var result = await ProcessRunner.RunProcessAsync(
               // The path of the program to be executed
               // A success callback with a reference to the output and the process itself
               (data, proc) =>
               // If it executes correctly, print the output
               // An error callback with a reference to the error and the process itself
               (data, proc) =>
               // If an error ocurred, print out the error

Example 2: Getting a process output

If you are more concern about the output than the process itself, you can use GetProcessOutputAsync to get just a string containing either the output or the error text.

// Execute a process asynchronously and return either the ouput or the error
var data = await ProcessRunner.GetProcessOutputAsync("dotnet", "--help");

// Print the result

Example 3: Getting a process result

If you don't want to deal with callbacks but you need more information after running an external process, you can use GetProcessResultAsync to get not just the output and error texts but also the exit code.

// Execute a process asynchronously and returns a ProcessResult object
var data = await ProcessRunner.GetProcessResultAsync("dotnet", "--help");

// Print out the exit code

// The output

// And the error

Keep in mind that both GetProcessOutputAsync and GetProcessResultAsync are meant to be used for programs that output a relatively small amount of text

The AppWorkerBase class

An implementation of the IWorker interface that creates an application service capable of performing some background processing.

AppWorkerBase API Doc

Example 1: Inherit from AppWorkerBase

The AppWorkerBase class has many methods that can be overwritten such as:

  • OnWorkerThreadLoopException: which is called when an unhandled exception is thrown
  • OnWorkerThreadExit: executed when the user loop has exited
  • WorkerThreadLoop: a custom loop that checks whether a cancellation has been requested if so it exits the loop
 class Worker : AppWorkerBase
        // An action that will be executed if the worker is stopped
        public Action OnExit { get; set; }
        // Override the base loop method, this is the code that'll be run once the worker is started
        protected override void WorkerThreadLoop()
            // While the worker hasn't been stopped
            while (CancellationToken.IsCancellationRequested == false)
               // Delay a second and then proceed
                Task.Delay(TimeSpan.FromMilliseconds(1000), CancellationToken).Wait();                    

                // Just print this
        // Once the worker is stopped this code will be executed
        protected override void OnWorkerThreadExit()
            // Execute the base method
            // Then if the OnExit Action is not null execute it

Example 2: Using an AppWorker

In this example we use the worker class described above

// Create a new AppWorker using the class explained above
var worker = new Worker();

// Setting an OnExit Action that just prints 'Exited'
worker.OnExit = () =>

// Start the worker

// Wait 2 seconds in order to see some output

// Stop the worker         

The ArgumentParser component

This component allows us to parse command line arguments and reconstruct those values into an object, making them much easier to manipulate.

ArgumentParser API Doc

Example 1: Using basic options

In order to parse arguments first, we need to create a class which the arguments will be parsed into using the ArgumentOption attribute.

In order to set an ArgumentOption, we need to supply at least a short name, a long name or both

  internal class Options
        // This attribute maps a command line option to a property 
        // with 'v' as its short name and 'verbose' as its long name
        [ArgumentOption('v', "verbose", HelpText = "Set verbose mode.")]
        public bool Verbose { get; set; }
        [ArgumentOption('u', Required = true, HelpText = "Set user name.")]
        public string Username { get; set; }

When a program is executed using a command line shell, the OS usually allows passing additional information provided along the program name. For instance example.exe -u user will execute example.exe and the additional text will be passed to it, making the additional arguments accessible to the program using the args parameter in the Main method.

// the variable args contains all the additional information(arguments)
// that were passed during the execution
static void Main(string[] args)
    // create a new instance of the class that we want to parse the arguments into
    var options = new Options();

    // if everything went out fine the ParseArguments method will return true
    Runtime.ArgumentParser.ParseArguments(args, options);


Example 2: Using an Array

In here the complete argument string will be split into an array using the separator provided.

internal class Options
      [ArgumentOption('n', "names", Separator=',', 
      Required = true, HelpText = "A list of names separated by a comma")]
      public string Names[] { get; set; }

Example 3: Using an Enum

This maps the argument --color to an Enum which accepts any of the colors defined in ConsoleColor and sets Red as the default value.

internal class Options
      [ArgumentOption("color", DefaultValue = ConsoleColor.Red, HelpText = "Set a color.")]
      public ConsoleColor Color { get; set; }

The SettingsProvider abstraction

It represents a provider that helps you save and load settings using plain JSON file.

SettingsProvider API Doc

Example 1: Loading and saving settings

Here we define a Settings class that contains all the properties we want.

internal class Settings 
       public int Port { get; set; } = 9696;

       public string User { get; set; } = "User";    

Once we define our settings we can access them using the Global property inside Instance.

//Get user from settings
var user = SettingsProvider<Settings>.Instance.Global.User;

 //Modify the port 
 SettingsProvider<Settings>.Instance.Global.Port = 20;
 //if we want those settings to persist

The Connection class

It represents a wrapper for TcpClient (a TCP network connection) either on the server or on the client. It provides access to the input and output network streams. It is capable of working in 2 modes.

Connection API Doc

ConnectionListener API Doc

Example 1: Creating an TCP server

When dealing with a connection on the server side, continuous reading must be enabled, thus deactivating Read methods. If these methods are used an invalid operation exception will be thrown. This example uses a ConnectionListener which is a TCP listener manager with built-in events and asynchronous functionality.

// create a new connection listener on a specific port
var connectionListener = new ConnectionListener(1337);

// handle the OnConnectionAccepting event
connectionListener.OnConnectionAccepted += (s, e) =>
// create a new connection with a blocksize of 6
    using (var con = new Connection(e.Client,6))
      // an event which will be raised when data is received
        con.DataReceived += (o, y) =>
            var response = Encoding.UTF8.GetChars(y.Buffer);


Example 2: Creating an TCP client

Continuous reading is usually used on the server side so, you may want to disable them on the client side.

// create a new TcpCLient object
var client = new TcpClient();

// connect to a specific address and port

//create a new connection with specific encoding, new line sequence and continous reading disabled
using (var cn = new Connection(client, Encoding.UTF8, "\r\n", true, 0))
     await cn.WriteDataAsync(Encoding.UTF8.GetBytes("Hello "), true);
     var response = await cn.ReadTextAsync();

The Benchmark component

A simple benchmarking class used as an IDisposable that provides useful statistics about a certain piece of code.

Benchmark API Doc

Example 1: A simple benchmark test

//starts a test with a custom name identifier
using (Benchmark.Start("Test")) 

  // do some logic in here

// dump results into a string
var results = Benchmark.Dump();

The DelayProvider component

A useful component that implements several delay mechanisms.

DelayProvider API Doc

Example 1: Creating a delay

// using the ThreadSleep strategy
using (var delay = new DelayProvider(DelayProvider.DelayStrategy.ThreadSleep))
     // retrieve how much time we delayed
     var time = delay.WaitOne();

The WaitEventFactory component

WaitEventFactory provides a standard ManualResetEvent factory with a unified API. ManualResetEvent is a variation of AutoResetEvent that doesn't automatically reset after a thread is let through on a WaitOne call. Calling Set on a ManualResetEvent serves like an open gate allowing any number of threads that WaitOne pass throughCalling and Reset closes this gate. This type of event is usually used to signal that a certain operation has completed.

WaitEventFactory API Doc

Example 1: Using the WaitEventFactory

// creates a WaitEvent using the slim version of ManualResetEvent
private static readonly IWaitEvent waitEvent = WaitEventFactory.CreateSlim(false);

static void Main()
 // start two tasks
    Task.Factory.StartNew(() =>

    Task.Factory.StartNew(() =>

    //Send first signal to retrieve data


    // Send second signal

static void Work(int taskNumber)
     $"Data retrieved:{taskNumber}".WriteLine();

     $"All finished up {taskNumber}".WriteLine();

Atomic types

Atomic operations are indivisible which means that they cannot interrupted partway through. SWAN provides Atomic types which include mechanisms to perform these kinds of operations on Built-In types like: bool, long, and double. This is quite useful in situations where we have to deal with lots of threads performing writes on variables because we can assure that threads will not interrupt each other in the middle of an operation and perform a torn write.

AtomicBoolean API Doc

AtomicLong API Doc

AtomicDouble API Doc