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Merge branch 'develop' of https://github.com/unrealcv/unrealcv into d…
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_build/ | ||
_rtd/ | ||
modules/ | ||
tutorials/ | ||
tutorials_source/output/ | ||
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# Convert a blueprint only project to a cpp project by | ||
# adding some empty cpp code to fool the checking code | ||
uproject=`ls *.uproject` | ||
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# Make sure I am in a uproject folder | ||
echo ${uproject} | ||
if [ -z ${uproject} ]; then | ||
exit | ||
fi | ||
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echo Make a folder called Source | ||
mkdir -p Source/playground | ||
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game_target='using UnrealBuildTool; public class playgroundTarget : TargetRules { public playgroundTarget(TargetInfo Target) { Type = TargetType.Game; }}' | ||
echo ${game_target} > Source/playground.Target.cs | ||
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editor_target='using UnrealBuildTool; public class playgroundEditorTarget : TargetRules { public playgroundEditorTarget(TargetInfo Target) { Type = TargetType.Editor; }}' | ||
echo ${editor_target} > Source/playgroundEditor.Target.cs | ||
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build_rule='using UnrealBuildTool; public class playground : ModuleRules { public playground(TargetInfo Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore"}); }}' | ||
echo ${build_rule} > Source/playground/playground.Build.cs | ||
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playground_entry_code='#include "EngineMinimal.h" | ||
#include "playground.h" | ||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, playground, "playground" );' | ||
echo ${playground_entry_code} > Source/playground/playground.cpp |
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matplotlib | ||
breathe | ||
docker | ||
pytest | ||
git-lfs | ||
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*.ipynb filter=lfs diff=lfs merge=lfs -text | ||
*.zip filter=lfs diff=lfs merge=lfs -text | ||
*.png filter=lfs diff=lfs merge=lfs -text |
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