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Organize source code to a plugin structure.
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qiuwch committed May 20, 2016
1 parent bf27318 commit 67780f5
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Showing 30 changed files with 709 additions and 756 deletions.
38 changes: 0 additions & 38 deletions Plugins/UnrealCV/Source/UnrealCV/Classes/MyPluginObject.h

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@@ -1,6 +1,7 @@
// Fill out your copyright notice in the Description page of Project Settings.

#include "RealisticRendering.h"
// #include "RealisticRendering.h"
#include "UnrealCVPrivate.h"
#include "Regex.h"
#include "CommandDispatcher.h"

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@@ -1,6 +1,7 @@
// Fill out your copyright notice in the Description page of Project Settings.

#include "RealisticRendering.h"
// #include "RealisticRendering.h"
#include "UnrealCVPrivate.h"
#include "ConsoleHelper.h"

FConsoleHelper::FConsoleHelper(FCommandDispatcher* CommandDispatcher, FConsoleOutputDevice* ConsoleOutputDevice)
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@@ -1,4 +1,5 @@
#include "RealisticRendering.h"
// #include "RealisticRendering.h"
#include "UnrealCVPrivate.h"
#include "ExecStatus.h"

bool operator==(const FExecStatus& ExecStatus, const FExecStatusType& ExecStatusType)
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