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Add serialization code.
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qiuwch committed Jul 30, 2017
1 parent b2dd513 commit 8b8b89a
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90 changes: 90 additions & 0 deletions Source/UnrealCV/Private/Serialization.cpp
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#include "UnrealCVPrivate.h"
#include "Serialization.h"
#include "ImageWrapper.h"
#include "cnpy.h"

TArray<uint8> SerializationUtils::Array2Npy(const TArray<FFloat16Color>& ImageData, int32 Width, int32 Height, int32 Channel)
{
float *TypePointer = nullptr; // Only used for determing the type

std::vector<int> Shape;
Shape.push_back(Height);
Shape.push_back(Width);
if (Channel != 1) Shape.push_back(Channel);

std::vector<char> NpyHeader = cnpy::create_npy_header(TypePointer, Shape);

// Append the actual data
// FIXME: A slow implementation to convert TArray<FFloat16Color> to binary.
/* A small size test
std::vector<char> NpyData;
for (int i = 0; i < 3 * 3 * 3; i++)
{
NpyData.push_back(i);
}
*/
// std::vector<char> NpyData;
std::vector<float> FloatData;
float DebugMin = 10e10, DebugMax = 0.0;

for (int i = 0; i < ImageData.Num(); i++)
{
if (Channel == 1)
{
float v = ImageData[i].R;
FloatData.push_back(ImageData[i].R);
// debug: Check the range of data
if (v < DebugMin) DebugMin = v;
if (v > DebugMax) DebugMax = v;
}
if (Channel == 3)
{
FloatData.push_back(ImageData[i].R);
FloatData.push_back(ImageData[i].G);
FloatData.push_back(ImageData[i].B); // TODO: Is this a correct order in numpy?
}
}
check(FloatData.size() == Width * Height * Channel);
// Convert to binary array
const unsigned char* bytes = reinterpret_cast<const unsigned char*>(&FloatData[0]);

// https://stackoverflow.com/questions/22629728/what-is-the-difference-between-char-and-unsigned-char
// https://stackoverflow.com/questions/11022099/convert-float-vector-to-byte-vector-and-back
std::vector<unsigned char> NpyData(bytes, bytes + sizeof(float) * FloatData.size());

NpyHeader.insert(NpyHeader.end(), NpyData.begin(), NpyData.end());

// FIXME: Find a more efficient implementation
TArray<uint8> BinaryData;
for (char Element : NpyHeader)
{
BinaryData.Add(Element);
}
return BinaryData;
}

TArray<uint8> SerializationUtils::Image2Png(const TArray<FColor>& Image, int Width, int Height)
{
if (Image.Num() == 0 || Image.Num() != Width * Height)
{
return TArray<uint8>();
}
static IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(FName("ImageWrapper"));
static IImageWrapperPtr ImageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::PNG);
ImageWrapper->SetRaw(Image.GetData(), Image.GetAllocatedSize(), Width, Height, ERGBFormat::BGRA, 8);
const TArray<uint8>& ImgData = ImageWrapper->GetCompressed(ImageCompression::Uncompressed);
return ImgData;
}

TArray<uint8> SerializationUtils::Image2Exr(const TArray<FFloat16Color>& FloatImage, int Width, int Height)
{
if (FloatImage.Num() == 0 || FloatImage.Num() != Width * Height)
{
return TArray<uint8>();
}
static IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(FName("ImageWrapper"));
static IImageWrapperPtr ImageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::EXR);
ImageWrapper->SetRaw(FloatImage.GetData(), FloatImage.GetAllocatedSize(), Width, Height, ERGBFormat::RGBA, 16);
const TArray<uint8>& ExrData = ImageWrapper->GetCompressed(ImageCompression::Uncompressed);
return ExrData;
}
9 changes: 9 additions & 0 deletions Source/UnrealCV/Public/Serialization.h
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#pragma once

class SerializationUtils
{
public:
static TArray<uint8> Array2Npy(const TArray<FFloat16Color>& ImageData, int32 Width, int32 Height, int32 Channel);
static TArray<uint8> Image2Png(const TArray<FColor>& Image, int32 Width, int32 Height);
static TArray<uint8> Image2Exr(const TArray<FFloat16Color>& FloatImage, int Width, int Height);
};

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