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Fix compilation error as a UE416 engine plugin.
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qiuwch committed Oct 14, 2017
1 parent 2ffb181 commit debcd54
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Showing 2 changed files with 2 additions and 0 deletions.
1 change: 1 addition & 0 deletions Source/UnrealCV/Public/GTCaptureComponent.h
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@@ -1,5 +1,6 @@
#pragma once
#include "UE4CVServer.h"
#include "Engine.h"
#include "GTCaptureComponent.generated.h"

struct FGTCaptureTask
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1 change: 1 addition & 0 deletions Source/UnrealCV/UnrealCV.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@ public class UnrealCV: ModuleRules
{
public UnrealCV(TargetInfo Target)
{
bEnforceIWYU = false;
// This trick is from https://answers.unrealengine.com/questions/258689/how-to-include-private-header-files-of-other-modul.html
string EnginePath = Path.GetFullPath(BuildConfiguration.RelativeEnginePath);

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