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Window position conflicts with Breaktime Module. #139
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I was able to disable breaktime module then move your module then re-enable so, no worries mate. Nevermind. Thanks for a gretat Mod! |
Glad you sorted it out. As noted over in #137, I'm working on a way to nudge the SmallTime window away from Players for cases like this, just isn't done yet. |
Thanks for the response.
…On Thu, Jul 28, 2022, 11:39 AM John Weston ***@***.***> wrote:
Glad you sorted it out. As noted over in #137
<#137>, I'm working on a way
to nudge the SmallTime window away from Players for cases like this, just
isn't done yet.
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Mmmm depends? If the SmallTime window was pinned to the top of the Players list, then no it shouldn't do that (but I can't reproduce here). If it was manually placed, it could happen. |
Was snapped to the top of the player list, had all players exit, snapped it to top again, the moment they started loading in (as you can see, I have 7 of them) it got buried again. |
I'll fiddle with it more after session... very strange... |
You on Foundry v9 by any chance? |
Sure am. |
Got it. Sorry, I haven't been taking the time to test everything thoroughly in v9 on new builds; all my attention's been on v10 lately. Should be working better in 1.15.5 (out in a sec). |
No worries, appreciate your work! (and your GitHub avatar, showing your disappointment in yourself whenever you commit) |
Love the module, I also use the Breaktime module which adds a Breaktime option to the players bar. This makes the player bar larger. With your window in a fixed position relative to the height of the unmodified player window, it now obscures part of your modules window.
![Screenshot (2)](https://user-images.githubusercontent.com/98472685/181506564-d90b2687-6314-4a47-8f22-3e04bab5b7fc.png)
Any luck getting a window position option? Thanks
.
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