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Error importing. Libpango*.so undefined symbol. PyPangolin works #11
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During the build I passed
As you can see my
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Do you have any OpenGL libraries installed, like libglew-dev? It is in the dependencies list. Also I would recommend installing libeigen3-dev as well. There is also an unresolved typo in the setup.py script, so you will have to edit it to resemble the scripts in the pull requests. |
If you are looking for help from the maintainer, this repo has long been abandoned |
Yes, I've installed Oh, it has been abandoned? God! Should I try my luck with the original C++ repo? Do you know how I can pass a flag to let |
Depends on what you need it for I guess. Or fork and maintain your own version. The pull requests for the setup.py, as simple as a fix as it is, is like 9 months old, so I'd consider it a dead project. |
Alright, thanks. I'll close this Issue. |
Regarding the cmake flag, sorry, not off the top of my head. |
OMG! This repo wasn't even a pull from the original one and so I currently have no clue where the changes are!(No git history) This was so cruel of |
I suspected something like that, just didn't look into it. I found my way here by cloning someone else's project, ha. |
If it helps, I haven't tested it yet, but I forked stevenlovegrove's Pangolin, and applied uoip's bindings to it, so now you can see the change history. Hope that works, and I hope that helps you. |
Sounds like stevenlovegrove would be interested in that! #8 |
Compiled and build the package but I'm getting this error
Since this was failing I tried compiling and building the original C++ version link and it was successfully build. I'm also able to
import pypangolin
But Steven's version doesn't have
DrawPoints, DrawLines, DrawCameras, DrawBoxes
and so I would love it if my problem could be solved. Is the an issue with mylibpango
? Should I install any other package before I build?The text was updated successfully, but these errors were encountered: