Skip to content
/ wadext Public
forked from ZDoom/wadext

A simple WAD extraction command line tool for Doom-engine mods

License

Notifications You must be signed in to change notification settings

upiter/wadext

 
 

Repository files navigation

wadext

Intro

A simple WAD extraction command line tool for Doom engine (id Tech 1) mods.

Usage

wadext [options] filename

Options

-nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.

-nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.

-heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette

-strip: Remove node lumps from extracted maps.

-tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file.

Compile instructions

git clone https://github.com/coelckers/wadext.git
cd wadext
cmake .
cmake --build .

About

A simple WAD extraction command line tool for Doom-engine mods

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C 79.6%
  • C++ 17.8%
  • CMake 1.9%
  • Roff 0.7%