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Urho3D Buoyancy


Description

Buoyancy implementation for Urho3D.

Archimedes Principle: Buoyant Force = pf * displaced volume * gravity, where pf = density of water

When creating an object, be sure to adjust your object's mass or its volume(size) to allow it to float or sink.

Screenshots

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To Build

To build it, unzip/drop the repository into your Urho3D/ folder and build it the same way as you'd build the default Samples that come with Urho3D.

License

The MIT License (MIT)

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  • C++ 87.9%
  • HLSL 5.7%
  • GLSL 4.6%
  • CMake 1.8%