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This repository has been archived by the owner on Jan 25, 2023. It is now read-only.
These are the parameters Urho uses when multiple blend mode is applied and triggers the issue-
By enabling the DX11 Debug Layer, we can get this error output-
D3D11 ERROR: ID3D11Device::CreateBlendState: SrcBlendAlpha[ 0 ] is trying to use a D3D11_BLEND value (0x9) that manipulates color, which is invalid. [ STATE_CREATION ERROR #215: CREATEBLENDSTATE_INVALIDSRCBLENDALPHA]
According to D3D11 Spec , it seems (Section 17.2) only these values are valid for SrcBlendAlpha -
Fails with the error:
Works fine on opengl.
Sample material:
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