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Support building engine with multiple graphics API #2885
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I am sorry. I don’t have any spare time for the project now. It is difficult for me to see what went wrong just by looking at those commits, especially when a few commit IDs now become invalid (probably due to force push or something). I also promise myself not to touch those old CMake build scripts anymore.
… On 8 Apr 2022, at 5:35 AM, 1vanK ***@***.***> wrote:
@weitjong any ideas?
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Building:
Running:
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Just curious, what's the performance impact on Sample 20 (Debug and Release)? |
I measured the difference in performance in 99_Benchmark_d.exe and noticed a slight drop in performance. I don't remember the specific numbers, it was something like a percent (10-20 fps with fps > 1500). |
I will check it. As an optimization we can use function pointers instead of using |
Note that I have disabled instancing to measure draw command queuing itself (which was affected by PR). |
Okay, I just tried it and got totally different numbers, maybe some weird shit in drivers on this PC. I tested OpenGL btw. |
The same. API is printed on bottom of Debug Hud |
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