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This is a Sfx class that I am using that allows for variable start time in the play function and preserves the start time if you use the loop function as well. There is an additional playAtPosition function that is also a very hacky 2d positional sound function. Everything is fully functional and tested. The playAtPosition function could probably use additional discussion if it is even to be considered.
Because of MP3-encoding issues, it's useful to be able to start a Sfx from 50ms in (for example).
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