LOL Model Format
Reading, writing and parsing model formats used in the game League of Legends, and converting them to and from well-known formats.
Early stage. Use the code at your own risk.
For now, all formats are rspeced at a fundamental level, more specs are planned to be added.
LOL model formats
Based on http://code.google.com/p/lolmodelviewer/ .
- .md2 ( based on http://tfc.duke.free.fr/old/models/md2.htm )
- .dae ( aka. COLLADA, based on http://www.khronos.org/files/collada_spec_1_4.pdf, http://www.wazim.com/Collada_Tutorial_1.htm and http://thecansin.com/Files/COLLADA.pdf and http://www.khronos.org/files/collada_reference_card_1_4.pdf)
If any violation of anyone's copyright is spotted in this project, please contact utensilcandel at Google Mail.
Some models might be included for Rspec testing, for now I'm using LOL's own model for testing, hopefully I can DIY some later...
MIT Licence, see LICENCE. Copyright (c) 2011-2012 Utensil Song (https://github.com/utensil)