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Reading, writing and parsing the model formats of the game League of Legends
JavaScript Ruby CSS

LOL Model Format

Reading, writing and parsing model formats used in the game League of Legends, and converting them to and from well-known formats.

Development Status

Build Status Code Coverage Dependency Status Code Quality Bitdeli Badge

Early stage. Use the code at your own risk.

For now, all formats are rspeced at a fundamental level, more specs are planned to be added.

Implemented Formats

LOL model formats

Based on .

  • .skl
  • .skn
  • .anm

Well-known formats

Copyright Issues

If any violation of anyone's copyright is spotted in this project, please contact utensilcandel at Google Mail.

Some models might be included for Rspec testing, for now I'm using LOL's own model for testing, hopefully I can DIY some later...


MIT Licence, see LICENCE. Copyright (c) 2011-2012 Utensil Song (

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