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Releases: utopia-rise/fmod-gdextension

Release 4.2.0-4.2.0

19 Mar 17:02
1d3d7f5
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Built against Godot 4.2.0 and FMOD API 2.02.12. Should work for newer versions of Godot as well.

Changes:

  • Fix 3D orientation of listeners and emitters. Sounds should be heard from the correct direction now.
  • Implementing lifecycle functions in script (_ready, _update, etc…) shouldn't override the basic behavior of nodes anymore.
  • An improved version of the Fmod explorer with event previews and bank reloading. Thanks to @lentsius-bark.
  • Several prints converted to verbose. The plugin should be quieter now.
  • Added an auto-release feature to emitter.
  • Cases of crash when releasing events or using oneshots should be solved.

Release 4.1.0-4.2.0

28 Dec 14:21
7350556
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restore legacy event parameter setting (#183)

* restore legacy event parameter setting

Release 4.0.1-4.1.2

01 Nov 14:36
aa629e8
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Fix missing editor property for FmodEventEmitter3D nodes (#173)

Release 4.0.0-4.1.2

31 Oct 17:33
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fix(doc): remove invalid python version from read the doc yaml

Release v3.2.0

01 Dec 11:26
4743749
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Tested against Godot 3.5 and FMOD API 2.02.09

Changes in this Release

  • Fmod event Emitter node added. You can now use it to start Fmod instance event without relying on scripts. Thx @bitbrain.
  • New UI dock to set a Fmod configuration that can be automatically loaded at start or manually loaded. Thx @ManInBlue917.
  • New set_default_callback() function. The argument is going to be used as a default callback setting for all events created after the call.

Release v3.1.1

29 Nov 18:04
2729dd1
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-Add support for MacOS ARM

Release v3.1.0

02 Nov 07:57
de2397d
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Update to Godot 3.3.4 and FMOD 2.02

v3.0.2

31 Dec 16:29
4e763c2
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Seperate dead and fmod valid checks.
Fix lock listener et feature.

v3.0.1

17 Jul 06:21
f5ab77d
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Fix shutdown null pointer.

v3.0.0

10 Apr 09:37
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Update to Godot 3.2.
Low level api now uses same logic as studio api to manage sounds.