Releases: uujuju1/project-oblivion
my own planet gen
planet and units
finally finished lamoni
oblivion-test may be removed soon
and added special bullets in new unit tree
New planet stuff
full port to v7
changes
mod minGameVersion set to 136 cant run on v6 anymore
rework of all turrets ingame
change of t3's meso cannon
oblivion tech tree moved into a separate window
yes, new unit tree
added, phi, root, multi, pow & expo(not based on math)
added functive factory(n o t b a s e d o n m a t h)
added hammer and press
thanks for @d689 for the balancing, @12three7 & others for the ost(in a separate repo)
well here's a preview of a possible future update
Sigils
Bloodmoon
"A massive air unit was created, capable of causing terror to victim bases, Bloodmoon was it's name, created to attack Ascendite"
Bloodmoon, a new t6 made to expand the flare tree, has a absurdly long cannon that frags into homing bullets
rework of all crafters's draw code
resprite of Meso Forge, Calonic Kiln & Cloro Synthetizer
The sea beast is on its way
guardians
"the creation of the giants changed everything, now Ascendite had a huge military advantage against Omnipade and Poisoneri..."
added 3 new t6s and a rather bad reconstructor
the t6s are: Republic, Giga and Archaranid
Archaranid has a bug with its point bullet, it doesnt have a maxRange and idk how to fix it i might change its weapons to a laser in the future