I am a C# developer of mobile and computer games on Unity3D Engine. My portfolio contains a lot of interesting projects from casual platformers and survival games to visual novels, logic and board games.
I am able to work with the PlayFab database, connect analytics to customer game products, write visual novels, strategies, RPG games, races, runners, casual and indie projects and many other types of games. As I know the basics of narrative game design, I can also help with creativity and ideas for gamification of customer products. I've also worked in IT project management, so I can professionally work in a team, communicate with customers and colleagues and properly estimate plans of development.
I've also worked with big publishers like Voodoo, Moonee, LionStudios, so I'm well versed with most game analytics services and ad SDKs.
I invite you to take a brief look at some of my projects, the solutions I used in them, and to take a visual look at what they are.
My skills and abilities:
- Communicative
- Speed of completing tasks
- Product quality
- Readable code
- Responsibility
- Teamwork
- Fast learner
My used technology stacks and capabilities:
- OOP
- Dotween
- PlayFab, Firebase
- Google Admob, Unity Ads
- PlayFab Analytics/Datastore
- Adjust
- Facebook, Game Analytics
- Github, Gitlab
- Particle system, basic VFX
- Spine animation, DragonBones
- Notifications
- NavMesh
- Ragdoll, 3D animations
- Localization system
Also work with:
- Attlasian Jira
- Attlasian Trello
- Notion
- Worksection
- Slack
- Figma
- Adobe Photoshop
- Adobe Premiere Pro
- Blender